- Story -
- 4 chapters consisting of 30 greatly detailed, and well-constructed levels
- Over 1 gigabyte of new content
- Original, unique soundtrack
- Guaranteed 3 hours of gameplay
- Set of talented voice actors
- Let's plays -
Five Magics by Bizzeplayn (Part 1)
Five Magics by MediaMongers (Part 1)
Five Magics by GeneralSnOwBall (Part 1)
Five Magics by Zonerelic (Part 1)
Five Magics by Mega Turkey (Part 1)
Five Magics by LanokirX (Part 1)
Five Magics by Ollies1414 (Part 1)
Five Magics by SwankestCZ (Part 1)
Five Magics by amnesiaPUZZLES (No commentary) (the entire mod in a single run)
The latest update (1.3) is also required in order to play Five Magics.
If you're stuck anywhere, bear in mind there's a .pdf guide enclosed along with the custom story!
My custom story has now been fully polished; I got rid of every single glitch me and my brave testers could find. The last thing to do is implementing lines received from voice actors, which shouldn't take too long. I'm aiming to release this around September.
Prepare to visit diversified levels; from castles, through cities, to ancient shrines. Run away from terrifying creatures; vanilla game creatures, stone golems, an ominous otherworldly force, and finally a brand new robed, deadly figure, donning a plague doctor mask. Collect all the Orb shards and become The Master of Five Magics!
The following article concerns the status of the project and some miscellaneous info I thought I'd share.
I discovered a bug that would occur near the endings.
This release of Five Magics was prepared for those who prefer their mods to be full conversions. It contains rather minor changes; some grammar mistakes...
If you already have the base mod (1.3.2) with the 1.4 patch installed, you don't have to download this. ATTENTION! The mod is prone to crash when exiting...
If you already have the full mod (1.4) you don't need to download this. This is only for the poeple that have the older versions.
If you already have the base mod with the 1.3.2 patch you don't need to download this. Covers all the bug fixes mentioned in the 1.3.1 + fixes the Warden...
Covers all the bug fixes mentioned in the 1.3.1 + fixes the Warden getting stuck at the end issue. Unzip directly into "custom_stories/Master of Five...
Hello, same problem with the doors in the first chapter!! The levers don't work anymore!! Damn new Amnesia version, it has corrupted several of my installed mods....
This hasn't happened before but when I get to the Orb Vault, the levers won't open the doors. It does the same thing with the full conversion mod too. I've tried uninstalling and reinstalling but it still does the same thing. What should I do?
if the steam version, then personally I suspect the mod will be able to earn only in the old version of amnesia
Hi, the mod is cool and I decided to try it again! but I do not open the doors in the first chapter, which need to be pulled by the lever, after the elevator. How to fix this problem??
Amnesia: Five Magics - 7/10
It was pretty good. I liked the story, most level designs were nice, I really really liked the stone golem custom monster... I would have given this an 8/10, however, there are a few issues that prevent me from doing so.
For starters, the Custom Story version doesn't work at all. Straight up. You have the config set up wrong or something, because custom textures/models are completely missing. I was forced to play the Full Conversion one.
Secondly, you knew for a fact that there's a map that shares the same name as one in another full conversion, Destiny Revenant, and yet you made no attempt to change it. You simply told people to just not have it installed when renaming the maps would not have been difficult, I've even done it myself with other mods. I wasn't actually able to find what map shared a name with one in DR, but when I removed DR, a level that was consistently crashing... stopped crashing.
Lastly, there are errors with some of your maps. In the cemetery and forest, there is some sort of object that is loading in files from White Night. They are loading in "car005a_01.mat" and "car005a_01.tga", and they are stretched very widely across the whole map, and block the player from being able to see anything. This is really strange, because, well... A modern car does not belong in this setting. And people need White Night installed because numerous custom stories and full conversions use models and files from it, so it becomes a nuisance when they're loaded in areas they shouldn't. Also, again in the forest map, there appears to be some sort of large wooden wheel barrow, like one you would attach to a horse perhaps, but it has zero textures of any kind. Collision is there, zero textures.
As a personal nitpick... There are too many brightly lit areas, or areas simply not dark enough to require usage of the lantern. The player also gets their lantern removed from them. Twice. For no good reason. And the first time around, you don't even give them an oil canister to refill with. I had a full lantern, *******. Now all of that oil was completely wasted and spilled on the floor when I got back. And finally, the very last thing to note is that several scripts/triggers were not set to happen only once. They may happen repeatedly. I spawned the stone golem directly in front of me and almost died.
Hey you should upload this to the new Amnesia Steam workshop!
Masterpiece and underrated - download if you haven't. Amnesia masterpiece.
translated to russian\перевел на русский
Moddb.com
Thanks bud! Gonna upload a new version of the mod soon with your translation included.
Good!