Expanded Germania (without historically obscure units)
Full VersionThis is Expanded Germania, a sub mod for Europa Barbarorum II v2.35A R3.5! The aim of this sub mod is to improve the player experience when playing a...
This is Expanded Germania, a sub mod for Europa Barbarorum II v2.35A R3.5!
The aim of this sub mod is to improve the player experience when playing a campaign as the Sweboz faction.
This mod has two different versions - the full version (which includes everything), and a version that excludes the historically obscure units (for those who want complete historical accuracy).
Here is a summary of what this sub mod includes:
-Nine new Germanic units (three of which are more for "flavor", and not particularly historical). All of these are available in custom battles. Some of these units can be recruited in the campaign by any faction, provided that they conquer a region in Germania which contains the building which is needed to recruit them from. The rest are only available to the Sweboz faction.
-Five new buildings which can be constructed on the campaign map. These buildings are all prerequisites for the recruitment of new units.
-A number of Sweboz units have been renamed.
Enjoy!
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This is Expanded Germania, a sub mod for Europa Barbarorum II v2.35A R3.5! The aim of this sub mod is to improve the player experience when playing a...
This is Expanded Germania, a sub mod for Europa Barbarorum II v2.35A R3.5! The aim of this sub mod is to improve the player experience when playing a...
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