The Sigh of Empire is a mod for Medieval II: Total War focused on the Taiping and Nian Rebellions in XIXth century Imperial China. Partially translated in English.
The Sigh of Empire is a mod for Medieval II: Total War directed by the Chinese community, centered on the revolts of Nian (1851-1868) and Taiping (1851-1864...
This is part 1 of The Sigh of Empire mod. All three parts needed. READ DESCRIPTION FOR INSTALLATION INSTRUCTIONS.
This is part 2 of The Sigh of Empire mod. All three parts needed.
This is part 3 of The Sigh of Empire mod. All three parts needed.
The newest version that I could find. Extra patches and translation included.
Khanti's version of January, Anno Domini 2018 Translation for Sigh of Empire mod version 1.8. This is improved and extended English translation made by...
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hello. when i try to look france, england unit cards, always when i move mouse cursor on cavalry units, game crashes.
why?
If you are talking about version 1.9 (Sigh of Empires v1.9), i checked all france and england cavalry unit cards and the game doesn't crash.
Take a look at the log file and tell us the errors. (Take into account that mistakes in "text" folder don't show errors in log file).
01:07:17.090 [system.rpt] [always] CPU: SSE2
01:07:17.091 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
01:07:17.092 [system.io] [always] mounted pack packs/data_0.pack
01:07:17.093 [system.io] [always] mounted pack packs/data_1.pack
01:07:17.093 [system.io] [always] mounted pack packs/data_2.pack
01:07:17.094 [system.io] [always] mounted pack packs/data_3.pack
01:07:17.094 [system.io] [always] mounted pack packs/data_4.pack
01:07:17.094 [system.io] [always] mounted pack packs/localized.pack
01:07:22.529 [data.invalid] [error] Target building level not allowed: British Expeditionary Force, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.529 [data.invalid] [error] Target building level not allowed: British Expeditionary Force, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.529 [data.invalid] [error] Target building level not allowed: French Expeditionary Force, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.529 [data.invalid] [error] Target building level not allowed: French Expeditionary Force, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.529 [data.invalid] [error] Target building level not allowed: Russian Empire, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.529 [data.invalid] [error] Target building level not allowed: Russian Empire, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.531 [data.invalid] [error] Target building level not allowed: Allied Powers, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.531 [data.invalid] [error] Target building level not allowed: Allied Powers, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: United States of America, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: United States of America, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: Confederate States of America, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: Confederate States of America, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: Ottoman Empire, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: Ottoman Empire, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.628 [script.err] [error] Script Error in mods/CM_1855AD_TheStormRiders/data/export_descr_character_traits.txt, at line 7078, column 11
Could'n find level name description string for trait(ARM_A_PER) level(ARM_A_PER04).
01:07:34.804 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
In the installation instructions they are asking for this:
"place the files in the "Animation" folder in your main Med2 data file"
If we do that we will modify the original game. Thus, the original game plus all the rest of mods will stop working.
(There are 10 files inside "engine" folder of original game that would be modified)
How can we do it without everything stop working?
dude copy animation files inside mod animation.
when a mod is started, it first look own folders. if cant find, it looks main folders. so there is no need to replace main game folders with a mod folders.
Thank you for your answer,
I know how mods work, but installation instructions should be explained for people who don't know.
There are mods that don't need to modify oginal files and there are mods that need it. The safest way to know is reading installation instructions, and i've read from modders installation instructions literally the following words (next i'm copy-pasting their words): "place the files in the "Animation" folder in your main Med2 data file".
"main Med2 data file" is not in the mod's folder, that's the original game files. In fact, there's no "data" file. Data is a folder, not a file.
Are you saying the installation instructions, for this mod in particular, are wrong? because your instructions are totally different.
The mod is working for me, i don't remember what i did, but newcomers should have well explained installation instructions.
i have downloaded this but now all grass textures are grey squares and its really annoying , any way I can fix this cause its affecting the base game too?
apparently turning on shadows fixes it
I have version 1.8 and 1.9 1.8 no problem but version 1.9 start champion
after loading 100% out sceen.what happen it slove.
Nice mod, but I must know some things. I want to edit the mod and add Japanese forces and maybe U.S. forces to be playable, and I need to know when they are coming and where in the events. Because I need to give them territories. If you ask why I don't use newer version, it's because I tried and it doesn't work for me. CTD when I load the campaign...