Commanders Mod is a unique Company of heroes modification which only takes the best parts of CoH gameplay and expands on that. The result is a game with intensity you have never experienced before. This mod will test your skills over and over again. Commanders Mod is great for competitive matches, but also fun to play with friends or against the AI. How is this achieved?

1: No more recourse gathering / base building
· The player has all his resources at the begin of the match. This is all he will be able to use. All structures and units are also available at the begin of the match. Do not worry anymore about the enemy having more recourses or units. One lost battle no longer means the end of the game, as long as you have recourses remaining there are fresh troops to reinforce your army. Experience the complete company of heroes experience for the entire length of the match!

2: No more spam
· Population is limited, this means that it is no longer possible to have a huge armored car blob while still having enough AT plus infantry to capture.
· Retreating a squad means you will lose it. No more giant infantry blobs that retreat at the first sign of trouble.
· Abilities that use special weapons (grenades, etc) are limited to amount of uses per squad, abilities that change stars (fire up, rapid fire) are on a long recharge. Your soldiers wont last forever.
· On map artillery barrage recharge times are increased.

3: MicroPershing vs Tiger
· All sectors can be captured by just standing inside it with infantry, also every sector counts as a single victory point. No more choke points and useless clicking needed on all the little points, focus on the fight!
· Reinforcing your squads is 50% more expensive than buying a new squad, so take care of them!
· Same story for tanks, they can no longer be repaired by engineers but can only use a single repair kit. Micro!
· Off map artillery is delayed by 6 seconds before activating. Pay attention and you will dodge it.
· Matches tend to be fast paced and quite short. Action is around you all the time thanks to the fresh troops being ready to replace fallen soldiers all the time and sectors being the key to victory.

4: Ultimate balance
· I have gathered information from the entire CoH community and used this to balance the game. I will stay connected with this mod and it will receive balance patches as long as there is feedback.
· All armies gain Veterancy like the Americans. There is also a Veterancy rework since vet in CoH tends to be quite overpowered.
· Broken/unbalanced units and abilities have been reworked.

Features of the mod include
· Once a doctrine has been chosen all the abilities become available right away
· New doctrines build on top of the default ones
· New units
· New maps
· Increased zoom out
· Custom veterancy icons by Vetriggo
· Some changes made to the AI to make it work better in the new environment
· The ToV units no longer need to be switched on/off. They are available all the time
· Various vCoH bug fixes/tweaks

Click here for the full Commanders Mod Change list!
· Moddb.com

Commando

Plans for the future
· Add a unique commander unit for every doctrine in the game. The commander gives bonuses to your units but if you lose him your army loses morale. The commander unit can be upgraded trough the right bar of the Doctrine screen but also gains special abilities trough veterancy.


Credits

· Moddb.com

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There are too many changes to list all of them, but here are the key new features:

New Features
· 3 New unlockable doctrine upgrades for each doctrine (click here for a preview)
· New Units
· Custom Maps
· First iteration of Commander units for Luftwaffe Doctrine

Major Changes

· Annihilate game mode is now properly supported
· HQ Structures no longer need to be constructed
· Tweaks to ATC Territory capture
· Higher difficulty CPU now has more resources rather than more HP on their units
· Special units & Abilities now cost Command Points to use
· Tons of balance changes, bug fixes & tweaks

Click here to download Commanders Mod v0.6.2:
· Moddb.com

Forums are online

Forums are online

News

The Commanders mod forums are up and running on ModDB!

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Commanders Mod v0.6.2 (Maps Excluded)

Commanders Mod v0.6.2 (Maps Excluded)

Full Version 1 comment

To play this mod you need any version of Company of Heroes v2.602 (CoH, OF, or ToV) Annihilate & Victory Point games are supported! This is the minimal...

Commanders Mod v0.6.2

Commanders Mod v0.6.2

Full Version 3 comments

To play this mod you need any version of Company of Heroes v2.602 (CoH, OF, or ToV) Annihilate & Victory Point games are supported! This is the full...

Commanders Mod v0.5.0a

Commanders Mod v0.5.0a

Full Version 4 comments

NOTE: Only Victory Point game mode is supported, use the 250 points setting to simulate annihilate game mode. To play this mod you need any version of...

Post comment Comments  (0 - 10 of 57)
russian14
russian14 - - 132 comments

Another thing that would be great is limiting units to desired doutrine for example:if i chose infantry company,most of tank units wont be avalable,if you chose armor doutrine, support weapons wont be available,just riflemen.But this should be added as a gamemode.

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russian14
russian14 - - 132 comments

its great this mod but you could add an option to resupply squads.

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russian14
russian14 - - 132 comments

at least its better than kill a squad to make another and use his abilitis and then to make more diffcult to use abilities you make more expensive resupply squads.

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Oddant
Oddant - - 55 comments

To hard for me bro, but nice looking anyway!

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coziestjuffowup
coziestjuffowup - - 11 comments

alright , maybe i read that wrong, apparantly its for victory point, well, il try that out, then decide on my own if i like this mod or not ,sorry mate

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russian14
russian14 - - 132 comments

u can play in anihilate.If its appear like victory point just play it because the ticker is frozen.

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coziestjuffowup
coziestjuffowup - - 11 comments

the mod is good, my only problem with it, is the fact that there is such a strict limit to the number of troops you can have, enemy actions aren't exactly challenging to me, it would be awesome if you can prebuild your company before entering a battle, with tank limitations, and such ( so no tank spamming, ) and generally i think that would make the game far more interesting, but,.. it is your mod, so , up to you on what you do, and i respect that.

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Guest
Guest - - 689,336 comments

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killertoaster
killertoaster - - 5 comments

didnt like this mod, takes all the basic structure away from the game and just lets you thow tings at the enemy, use no tactics at all, and gets boring after 10 minutes. Europe at War or Eastern Front are much better mods

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F22xSTEALTHx
F22xSTEALTHx - - 23 comments

wouldn't it be more of a real-time-tatctics mod since there's no base building?

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