Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
An Akkan Battlecruiser being fitted with an upgrade at a capitalship factory. Upgrades usually cost resources and require some time during which both the ship and factory will be unable to do anything, but they can add improved stats or entirely new capabilities to your favorite capitalships and titans. Ship upgrading will be present in E4X 1.5, hopefully to be released in the next week or two at most.
That's pretty kewl.
Nice feature, I hope 1.5 comes soon :P
This is a very interesting concept.
So one could die as your best ship is being upgraded during an attack? I like the risks and trade-off aspects of upgrades being handled this way. Nice touch.
Oh, I doubt the upgrade time is long enough for that to happen, but yes it is meant so that you can't decide "oh crap I'm under attack, I better get that upgrade". Best to get it before the action starts.