Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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Vasari cannon bugged? (Games : Sins of a Solar Empire: Rebellion : Mods : Enhanced 4X Mod : Forum : General : Vasari cannon bugged?) Locked
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Feb 6 2016 Anchor

Hey, for some reason the Vasari cannon will not create a phase node when it hits a planet, meaning that nothing will warp right to it from any of my phase node gates, has anyone else experienced this? Using the 1.8 mod with a couple mini mods from the 1.75 pack.

GoaFan77
GoaFan77 Master Modder
Feb 13 2016 Anchor

Well this mod doesn't change the Kostura Cannon, so whatever the issue is I doubt it was caused with the mod.

Phase nodes sometimes bug out and take a few moments before the game realizes they exist. I've seen this happen in Vanilla on occasion regardless of how the phase node is generated. Usually it fixes it self if you keep trying to jump there after a few minutes.

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Enhanced 4X Mod

Feb 22 2016 Anchor

It was one of the mini mods that caused the issue, the one that allows other factions to research and build reverse engineered Vasari gates. My bad for using outdated files, sorry!

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