Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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Bugs and Fix list thread (updated 7-10-12) (Games : Sins of a Solar Empire: Rebellion : Mods : Enhanced 4X Mod : Forum : General : Bugs and Fix list thread (updated 7-10-12)) Locked
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GoaFan77
GoaFan77 Master Modder
Jul 8 2012 Anchor

Thread for a list of all known bugs with the Enhanced 4X 1.4 Beta. Updating all of this stuff for Rebellion has naturally lead to more bugs this time around, so for this patch only I'll be fixing bugs as they're reported by uploading .zip files to my dropbox that fixes the issue. Check this thread periodically for more bug fixes. If you found a bug not mentioned here, please make a post in the bugs forum. Once I'm pretty sure all the bugs have been fixed I'll update the main download for the official version of 1.4.

Bug fix collection 1: Fixes TEC Rebel light frigates being able to one hit kill everything, and broken Advent Loyalist Starbase culture spread research and Vasari Loyalists capitalship research.

Bug fix collection 2
: Allows the Advent Rebel Perseverance research to actually unlock the ability. Also fixes the Advent and TEC envoys not having their espionage abilities besides the phase probe.

Bug fix collection 3: Scientist Vasul will now close in to use his wave cannons. Advent tradeports will now apply their trade penalties and resource focus trade bonuses correctly. Resource focus upgrade techs and Advent embassy harmony ability have been rebuffed to their E4X diplomacy values. Diplomatic immunity again disables the envoy's abilities while in use. Gauss Rail Gun now reduces all hull repaired by the target, even from abilities. Magnetize no longer has a target cap, and can destroy more targets before stopping. Clairvoyance now increase the target planet's damage from bombardment by an extra 3.33% from level 2. Phase out hull now does extra healing and damage per level.

Edited by: GoaFan77

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