Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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AI Idling (Games : Sins of a Solar Empire: Rebellion : Mods : Enhanced 4X Mod : Forum : Bugs : AI Idling) Locked
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Jan 6 2014 Anchor

Something similar was posted a while back, but I wanted to bring the topic back to the fore.

Essentially what was posted in the other thread: The AI seems to simply stall and idle in this mod. In the otherthread, it is stated that, occasionally the vanilla AI does this, however it is much, much more common in the E4X mod. I did a Fiefdom map, 6 player FFA. I played as TEC, against 1 of every other factgion, locked teams, pirates disabled.

After fully colonizing and fortifying my home star, I moved on to the one directly adjacent to me, where a VCC player was. He had yet to colonize some of the planets directly adjacent to his homeworld, he had no fleet or defenses to be found, and simply died off. Throughout the rest of the game, I never once had my home system attacked and never once encountered any credible threat to my medium-sized fleet of Kols, Kodiaks, Hoshikos, and Javelis.

I quit the game and began poring over the performance charts. Every AI, at some point, levels off and "stops" in the game on just about every chart. Resources stop being spent and pile up, income rates level off, spending stops, and so on.

These were all hard AI's. However, after playing against an Unfair AI on Triad last night with a friend, the Unfair AI did just fine and had no problems.

So, somewhere in the game, the AI's get jammed up on something and stop working. If any additional information or testing on my part is needed, let me know.

GoaFan77
GoaFan77 Master Modder
Jan 6 2014 Anchor

I'm beginning to think it might have something to do with the Fiefdom maps. I've been doing a lot of my mod testing on the small Fiefdom map and noticed rather passive AIs on that one too. That said there has been similar reports on the Steam forum since the AI handicaps have been reduced in recent Rebellion patches, so it's a bit hard to tell whether it's the recent Rebellion changes, the map or the mod. ;(

I guess all I can ask is to try a few different styles of maps besides the Fiefdoms with hard AI and see if you notice them playing any better. You might want to fix the type of AI (aggressive, economists etc.) just in case it happens to be affecting only certain AI styles.

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Enhanced 4X Mod

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