Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Add file Report Enhanced 4X Mod 1.85
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Enhanced_4X_Mod_1.85.zip
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GoaFan77
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c84f3efd94fd1777218942a05310da90
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The Enhanced 4X Mod version 1.85 for Rebellion version 1.94. Updates the mod to fully work with Rebellion 1.94 and the Minor Factions DLC. Checksum is 37322920. WARNING: Do not apply Large Address Aware to this mod. It is now enabled by default.

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Enhanced 4X Mod 1.85
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Guest
Guest

Wooo thanks!

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jk_bonn
jk_bonn

Thanks for the good work! :-)
Are the old minimods compatible to this version?
If not, when they will be updated?

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jk_bonn
jk_bonn

There seems to be a little problem, when i select no superweapons in the game options there are still the techs to research them present, and also is the build button displayed in planet defenses.
So it seems the mod override the game selection if i don't want superweapons.
The old minimod "no superweapons" didn't help also, same as when i simply dont use it. ( And yes i noticed that the minimod name now is "disable superweapons", tried both names, no change.

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Donós_
Donós_

The older versions of the minimods may not be compatible with this release of E4X; some of them need to be updated as well.

The game setting to turn off superweapons simply disallows you from researching or building them, but the tech/build options do still appear in the menus. You will not be able to select them.

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Imperator_RAD-X
Imperator_RAD-X

I'm in heaven.

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jk_bonn
jk_bonn

Ok, you can still research the superweapon techs, you only cant build them.
So it's a clear advantage for human players as the didn't research them but the ai will do research them for sure.
Would be better to prevent them from research instead to prevent them to build.

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GoaFan77 Author
GoaFan77

I'm afraid I have no control over what the in game no superweapon mode does. Unless I'm missing something that's what it does in vanilla Sins too?

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[SSC]Borealis
[SSC]Borealis

Fantastic to play this mod again! One thing to note for everyone curious about it; for me several minimods work fine with this version:
-Doubled Fleet Supply and Capitalships
-Expanded Research
-Exploding Mines
-Infinite Research
-Max Starbase Upgrades
-non-Vasari Phase Gate
-More Tactical Slots

I assume that most other will work as well; obviously the no superweapons minimod is useless now.

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jk_bonn
jk_bonn

No, the "no superweapon" mod is not useless, it should remove the techs from research as this are useless techs when you disable superweapons.
The player and the ai should not be able to research them to not waste resources and research time.

And btw. i don't have much fun in playind the standard races.
I hope the interregnum mod will be updated soon as i miss my empire....

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[SSC]Borealis
[SSC]Borealis

thats a good Point,thanks xD
i dont think About that because i usually Play with them enabled anyways so the fact that you cant build them either way was all i thought About in that Moment xD

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hectorillo23
hectorillo23

This is compatible whit interregnum??

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GoaFan77 Author
GoaFan77

Interregnum requires E4X to run, but Interregnum has not yet been updated to run with this version of E4X. When Interregnum is updated it will include this version of E4X with it.

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