IMPORTANT:
This map works with GZDoom version 4.8.2 or higher. Dynamic lighting must also be enabled. Jumping, crouching, freelook are required.
After the Great Filter, only a small handful of living beings remained in the universe. Once an integral canvas, reality has been shattered into fragments, thrown into the abyss of infinity. Among the debris of stars and temporal vortices wander the shadows of the past, lost in the madness of quantum fluxes.
The remaining survivors, who have not yet lost their minds, know of a certain "Quantum Impulse" - the key to restarting the universe.
It is necessary to get to the Quantum Impulse and end it.
Special thanks to for the contest organization!
Story:
After the Great Filter, only a small handful of living beings remained in the universe.
Once an integral canvas, reality has been shattered into fragments, thrown into the abyss of infinity.
Among the debris of stars and temporal vortices wander the shadows of the past, lost in the madness of quantum fluxes.
The remaining survivors, who have not yet lost their minds, know of a certain "Quantum Impulse" - the key to restarting the universe.
It is necessary to get to the Quantum Impulse and end it.
Fixed some bugs, made changes to the map architecture and passage logic.
Greetings to the author of the map!!!
Very wonderful job! It would be great if you made a sequel! I especially note the cool textures and the ideal placement of opponents!
I recommend it to everyone!
Hey there . Made a short video
Done an unreal combo too. But sadly I could not get any other enemies to work with your mod. None of the 3d monster mods I wanted. Like unreal monsters. Any chance you could do a sterile version of the map? That would be absolutely amazing
The one elaborative and thoroughfully made wad. The design is on top and the gameplay does the same! Heavily recommend this piece of art, everyone!
I am SOOOO hyped for that !!!