168 non human lords,
expanded native map
Heraldic armor and horses
Banking
choose from 504 banners
Sea travel, battles
New foods, items, weapons, armors, horses, troops, factions, companions, bandits
Modified troop tree
Faster horses
Slower map travel
More food spoils,but it lasts a day longer
Better graphics
Faction navies
Duels
Beer Drinking
Drinking game
Trade ledger
Wagon train
CraftingGuilds
Build and garrison outposts and forts
Gambling
219 new human lords
Put companions in garrisons
6 landless factions
Hundreds of horses to choose from
Hundreds of armors to wear
Hundreds of weapons to slay with
108 human companions
Buy headquarters and set up trade routes
Build and run enterprises
Battle formations
Cows follow
Build settlements
Recruit peasants from the Barkeep
Recruit troops from the tavern keeper if your renown is high enough
Port scene, Buy a ship, buy Sea raiders,
Drowning added
Weapons break
Weapons can deteriorate in battle
Join a battle on either side now
Epidemics, catching a sickness
Royal traders
Permanent camps
Get guns and ladies from the Barkeep
Perma death
Bad injuries
Besiege any castle
Commanders tent
Spyglass
Chuck wagon
Working weather
Custom recruits
Gold, silver, diamond, and iron mines
Foraging skill
Fight a drunk in every tavern
Skip merchant quest
Skip alley scene by going to Praven
Quick character
Family heirlooms
Shield bash
Eat every 12 hours
Battle dust
Start as a vassal of a faction
Start as a King of a faction
Family trees change every game
Change faction Color’s
Play as a Zombie or Skeleton
More tournaments
Tournaments held at castles
Defeated factions can return
Custom lord notes
Play as an Orc
Starting as king gives you siblings
Kings get reputation types
Start as Prince
Add dialog to tavern travelers to provide faction of unfound companions
Troop notes now include Kings in relations
You can build 4 villages 1 castle 1 town and 2 ports before you join a faction
Kings now have children with in the faction
Heroes keep their own gear for tournaments
Flaming weapons
Play as a Snarf
Play as a Snarf female
Play as a Orc female
Magic system
4 mage companions
More than 2200 new items
More than 3000 new troops
Over 700 new locations on map
more than 500 scripts added

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recommended stats

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Recommended computer stats are at least a quad core cpu, 16 gigs or more ram, 4 gig video card.

will run on lesser systems, but with more lag. had to replace my 3.2 gig dual core 8 gigs ram 2 gig video machine because it was struggling to run this and some of my other mods.

64 bit O.S. required, you will have all kinds of weird things happen with a 32 bit O.S.

credits for empire iv

credits for empire iv

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credit list of all the other peoples work that is used in this mod

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EmpireIV

EmpireIV

Full Version 6 comments

Based on Empire III, requires WSE from Empire III to play, included in download take WSE folder out of Empire IV folder and put in warband folder make...

Comments  (0 - 10 of 84)
Guest
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Guest
Guest

I LOVE this mod! So bizzare yet so entertaining. Question, how does one obtain "construction wood" or "construction stone"? Cant build anything in my settlement without them.

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SpaceBrick
SpaceBrick

You have to hire villagers in the settlement as stonecutters or lumberjacks (they may be called by another name) and they will produce wood or stone for construction.

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yurah
yurah

So when is the est time for tthe next release?

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coolyojosh
coolyojosh

Wrote on -February 25th, 2018- "working on several things, maybe within a week to a months time" <- His reply to someones earlier comment

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lasmyko
lasmyko

I think "world map" of Empire IV is a biggest minus: it`s so flat and uninspiring no diversity whatsoever. Because of this I have no desire to defend "my land" nor to conquer other lands. My honestly opinion as RP veteran.
P.S.
At least add some more trees and rivers.

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theseeker53001
theseeker53001

bniggest issue is not being able to fast travel W/o world map lag like in warsword conquest

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Guest
Guest

LorDric, this game is fantastic, I am really enjoying it. However, every time I go to a siege battle on a castle, the game crashes. It only crashes during a siege battle and right at the beginning once the screen loads. It does not crash during any other type of event or battle, only when dealing with the castles themselves.

Any idea how to fix this?

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LorDric Creator
LorDric

several castle scenes are screwed up and will be fixed in the next release

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coolyojosh
coolyojosh

Hello LorDric! Interesting mod so far and im having fun. One problem I run into though is my party never got enough rest in my first play though. So I scrapped that and started a new playthrough. I trained at the explorers guild and became a master camper; however, all I get are critical failures or failure when I try to camp or give master classes. In the skill section says I have 0 XP camping wise. Am I doing something wrong?

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LorDric Creator
LorDric

rest in towns and castles, I will look into the camping problem

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coolyojosh
coolyojosh

Thank you! Also want to note that when I'm raiding villages the enemy faction doesn't seem to care. I was with the rhodoks who were at war with swadia. I've raided 4-5 villages and some swadian lords pass by with not a care in the world. Makes me laugh really hard but I don't think they should be doing that.

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coolyojosh
coolyojosh

Also another question; I am trying out that Rigale settlement thing you implemented. I can't figure out where I could get settlers. I read somewhere if you have +2 relation with a village or town you can ask its inhabitants if they want to become settlers and join your settlement; however, no such dialog option is available. Is there a way to get settlers or do you just have to wait in game time? Waited like 2 weeks in game and nobody has come to my settlement.

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coolyojosh
coolyojosh

^- Nevermind about the settlement just read further into this comment section and discovered you answered it already.

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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
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