The Clone Wars Holdout Factions is a submod for Empire at War Remake and explores Clone War era remnant factions intervening in the Galactic Civil War. Players can guide the Confederate Holdouts in forgotten corners of the Galaxy or bring the Republic Hardliners back into prominence, defeating old and new enemies alike. The time is right for their resurgence under your leadership!

Post news Report RSS Twilight of the Republic Patch Notes

Patch notes that cover the recent additions to the Republic Hardliner roster. Including a new capital design, new heroes, fighters and more!

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[MAJOR]

New Additions:

-Added the Valiant-class Star Destroyer to the Republic Hardliner roster. This deadly battlecarrier is effective on its own, but is further supported by a vicious garrison of XB-17 Heavy Bombers and Z-95 CVMRs. Available at Tech 4.

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-Added A’Sharad Hett as a Tech 3 hero to the Republic Hardliners (featuring 76 lines of VO). The fallen master roams the wastes of Tatooine, waiting to unleash his rage on the galaxy…

Hett Article

-Added the Delta-7 Light Interceptor to the Republic Hardliners roster (featuring 70+ lines of VO) and the Rebel Alliance if they capture Coruscant. This fast and agile craft has been upgraded for the modern battlefield, making it a capable dogfighter with incredible acceleration. It’ll take some work to find them in the wider galaxy, though you can get an early start with Queen Apailana.

Delta7 Isolmetric

-Added a beautiful new model and texture for the Arquitens-class!

Courtesy of our sister submod, Star Wars: Assault.

Arquitens1

Major Changes:

-Continued to flush out Ground Skirmish for the Republic Hardliners enough for it to be called its ‘initial implementation’. Give it a try! (Or stay tuned while I continually add content/polish.)

-Nerfed Major AI buff building (Efficient Procure Center) to provide less Pop Cap

-Tied the Delta-7 and Jedi heroes to a new Space Skirmish research called "Contact Jedi Remnants" for the Republic Hardliners

Minor Additions:

-Added the Clone Engineer to the Republic Hardliners. They’ve been swapped in to accompany the TX-130, AT-TE and A6 Juggernaut Regiments.

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-Added Republic Announcer voicelines for Command Posts, Gaining a Planet, Victory and Defeat

-Added unique Engine sounds for the ARC-170

-Added new Starbase Destruction Warning for the CIS

Minor Changes:

-Added Z-95 CVMR Garrison, Tweaked Reaper Squadron to account for that.

CVMR stats are now 25 ---> 30 Shields, 28 ---> 35 Health

Reaper Squadron size now set to 12

-Added checks for Spar's Venator, Valiant and Fantail's AI logic. They’re now much smarter about using their abilities.

-Added the XB-17 to the AI's bomber AI logic

-Added better logic for hardpoint prioritization on the CIS Overseer and Republic Tector

-Added Mara Jade and 181st to Imperial Space Skirmish

-Added CIS and Republic to additional Galactic and Ground based AI decision making logic

-Increased Apailana's garrison and updated her string to reflect her new role

-Increased health and shield stats for the Arquitens, alongside its loadout changes

-Reduced the AI Combat Power on the CIS Saboath so the AI would quit spamming it

-Tweaked Rebel's AI Combat Values in Space Skirmish

-Tweaked ‘Siege Defense’ script in Space Skirmish

-Upped Space Skirmish Akbar's AI Combat Value. The Rebel AI will now utilize him more often.

Fixes:

-Corrected string and inconsistent garrison size on Servator

-Fixed garrison string on Sagoro Autem

-Fixed the Imperial Troop Transport missing its specular texture

-Added Victory-II to Filters, which it was somehow removed from.

-Fixed the Garrison String on Republic Acclamator

-Fixed the Z-95 CVB Garrison referencing the incorrect entry/using the wrong model and stats

-Underworld AI start fixed for the Beginner Webway

-Updated the C-9979 description to include garrison info

Credits

Niko – you think I would make a post and not credit you? Absurd.

  • Rigging work and edits on the Delta-7
  • Concept Development, Command Servator bridge texture and creating the Icon for A’Sharad Hett. Thank you!
  • Rigging the Valiant-class, coming up with the weapons loadout on the fly, creating the icon for it, making texture edits and model optimizations

Sgt Barlex / LordPoncho – another month silently working to prove he’s one of the greatest among Empire at War modders.

  • Original assets for the Valiant-class
  • Original assets for the Arquitens-class
  • Giving me a crash course on Normal Maps and their handling in the Alamo Engine

Admiral Espo – Is it rude to credit you rather than Star Wars Assault as a whole? If so, my bad. You’ve been an incredible help and it’s been a pleasure to work alongside you and your tireless crew. Special shout out to @v.perriens as well for being very active and having great communication.

  • Mesh / Texture Edits / Rigging for the Arquitens-class

Bucman55 and Clonetrooper163 – sorry to group you in together, but your combined efforts for the Delta-7 were fantastic. Thanks for help porting this, your normal map edits, and for your initial rigging work on it.

And finally, the Big Kahuna, Jeroen- thanks for your texture optimizations for the Valiant and your mentoring on optimization practices. I went through and made edits on several resource hogs that improved performance by a wide margin. I appreciate it!

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