This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
So that looked pretty. As powerful as the Home One may be, you can't challenge an Imperial tast force this large, with only a handful of corvettes backing you up.
So today was fun: Lets finish the code for these fancy new missiles (See them? Did you see them? Oh they're so damned lovely. The Victory class definitly stays in now, just look at those missiles. Best thing ever.) Oh I could actually showcase this on a map, would make for a nice video. So I'll make the map a bit better looking too. Ok bit of lighting here and there, nice and dark. OH, I'm ofcourse going to need a new nebula background texture. Oh and now that that's finally done, the planet looks bad in comparison. Time for a new planet model + texture. Oh that's done, but the clouds make the planet look dreadful. Time to pump out some new cloud textures then. Ok now place it all on a map, wait for an eternity in GC for anyone to send a large enough taskforce to battle, and then record it.
This day really was falling from one job into another. But, back to the original reason of making this video, the missiles. The missiles now come out of the actual firing tubes, in the direction that the tubes are facing. This is great, as sometimes the missiles fire completely the wrong way and then make a massive U-turn towards the target. I tried to showcase that as best as possible in the video. It really looks lovely. So far only the Victory has this new missiles trajectories, but in the coming days I will rerig and recode most other missile firing ships to do the same.
Thanks a lot to EmperorNiko, who helped out a lot with the missiles.
Hope you all enjoy how the mod's looking right now. I'm satisfied with several things; particles, projectiles (though I might change the missile trails, I'm never satisfied with those for very long) and most models + textures. Sadly I still have to re-uvw some ships to accomodate the new AO mapping technique that I've been using recently.
Do comment on what you think,