You wont cause as far as i know it doesn't have a death clone cause one was never made, i was given one but it was made by nomada_firefox and i wont ever use anything from that guy.
But I'd like to know how do you get your game to look like that cause i really like the littling of your game.
Indeed it doesn't have a deathclone (yet). About the lighting: Basically you spent 30 minutes looking at the map editor, placing ships, rotating them, and tinkering with the angles of light, the ambient light, direct light, indirect light, shadows, and the bloom settings. I generally use a pretty dark setting, even darker shadows, and heavy (or dim) direct light, so you can clearly see where the light is coming from. That contrast between light and dark can really do wonders for the look of the game.
This map has brighter than usual indirect light (as the nebula is quite bright, so should the indirect light be) and medium direct light, with a slightly blue-ish hue to it. Key is to not oversaturate the colour of the direct and ambient light.
that makes alot more sense but why did he asked the question to me? XD
it was obviously a question to you but answered on my comment.... hmm or maybe i am to stupid, sry english is not my natural language^^
Thought for sure You would have done the Sabaton version of this :p
Personally I had never listened to this song before, but now I am torn between this one and Sabaton's. I like Sabaton's vocals better, but this one has the better guitar and such. Just my opinion, thanks for showing me another song I would have never found lol.
Oh, and nice ship :p strange how I seem to have never seen it until the sins Interregnum mod, now I see it everywhere
Thank you ;) Might be a while before the mod's released though, I haven't done anything on the Consortium in a long time, and I want that finished before I release anything.
I like the ship, but as most SW creations it goes against military logic.
Placement of guns is obviously nonsensical. In real post WW1 world it is mostly something like this: the primary armament of battleship were guns housed in three 3-gun turrets: two forward and one aft in a configuration known as "2-A-1". The guns could be elevated from −5° to +45°, moving at up to 12° per second. The turrets could be rotated about 300° at a rate of about four degrees per second and can even be fired back beyond the beam, which is sometimes called "over the shoulder." Two of these turrets were placed in a superfiring pair forward, but only I and III turrets could depress to −2 degrees; the superfiring II turret was not able to depress.
Realistically main guns batteries should be able to fire forward simultaneously. Only secondary/AA guns could be placed on sides and fire only at one side. Putting main battery on side would be waste of material.
0_0
Sometimes I wish I'd been a fleet officer...
Just to command a ship like that.
i know how you feel... personaly i'd prefer an assertor or an Executor-class (i just love that ship) but i know how you feel!
Glorious 1080P 60fps (when done processing) can be found here: Youtube.com
hmm i really want to see the deathclone of this beast :D
You never will.
DUM DUM DUM DUMMM DUDUM DUMMM DUDUM
this thing will never die xD
but it would look so ******* awesome D:
like this badass deathclone: Moddb.com
Must...not...die
You wont cause as far as i know it doesn't have a death clone cause one was never made, i was given one but it was made by nomada_firefox and i wont ever use anything from that guy.
But I'd like to know how do you get your game to look like that cause i really like the littling of your game.
who do you mean?
Indeed it doesn't have a deathclone (yet). About the lighting: Basically you spent 30 minutes looking at the map editor, placing ships, rotating them, and tinkering with the angles of light, the ambient light, direct light, indirect light, shadows, and the bloom settings. I generally use a pretty dark setting, even darker shadows, and heavy (or dim) direct light, so you can clearly see where the light is coming from. That contrast between light and dark can really do wonders for the look of the game.
This map has brighter than usual indirect light (as the nebula is quite bright, so should the indirect light be) and medium direct light, with a slightly blue-ish hue to it. Key is to not oversaturate the colour of the direct and ambient light.
Ah okay cool i'll have to take a look at that and try it out cause i really like how your game or maps look compared to the stock game.
that makes alot more sense but why did he asked the question to me? XD
it was obviously a question to you but answered on my comment.... hmm or maybe i am to stupid, sry english is not my natural language^^
and again... i was not logged in -.-
So what rebel and pirate ship will be able to go toe to toe with the Bellator?
jeroenimo can make one :P
why are you talking about u wont ever use anything from nomada? you dont make this mod xD
huää what do you like of my game? what game?? xD
Jedi_clone was talking about his mod and that nomada had "bitched" about use of some things this is based on what I know as best to my knowledge.
Its so beautiful
Thought for sure You would have done the Sabaton version of this :p
Personally I had never listened to this song before, but now I am torn between this one and Sabaton's. I like Sabaton's vocals better, but this one has the better guitar and such. Just my opinion, thanks for showing me another song I would have never found lol.
Oh, and nice ship :p strange how I seem to have never seen it until the sins Interregnum mod, now I see it everywhere
Don't get me wrong i absolutely LOVE Sabaton, but imho, Battle Beast version is better.
Noora has a majestic voice!
What a beautiful sight seeing that ship in action. Can't wait to play it.
Thank you ;) Might be a while before the mod's released though, I haven't done anything on the Consortium in a long time, and I want that finished before I release anything.
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simply awesome
I like the ship, but as most SW creations it goes against military logic.
Placement of guns is obviously nonsensical. In real post WW1 world it is mostly something like this: the primary armament of battleship were guns housed in three 3-gun turrets: two forward and one aft in a configuration known as "2-A-1". The guns could be elevated from −5° to +45°, moving at up to 12° per second. The turrets could be rotated about 300° at a rate of about four degrees per second and can even be fired back beyond the beam, which is sometimes called "over the shoulder." Two of these turrets were placed in a superfiring pair forward, but only I and III turrets could depress to −2 degrees; the superfiring II turret was not able to depress.
Realistically main guns batteries should be able to fire forward simultaneously. Only secondary/AA guns could be placed on sides and fire only at one side. Putting main battery on side would be waste of material.