This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

Report RSS The idiot proof way of installing this mod.

Nobody can possibly complain about not being able to install it properly now...

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The absolute fool-proof way of installing this mod:

Download the mod. It comes in an archive that you can open with several programs, most common one being winrar. Open the archive, and extract the folder EAW-Re.

Somewhere on your computer there is a folder that holds all the Forces of corruption files, named "Star Wars Empire at War Forces of Corruption" Find it.

If you installed mods before, then there'll already be an extra folder inside the FoC directory called Mods, if not, create it. Drop EAW-Re in that Mods folder.
So it'll look like Star Wars Empire at War Forces of Corruption/Mods/EAW-Re

Open the EAW-Re folder. Inside is a shortcut which works if you installed the mod to C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\EAW-Re If it doesn't work, right click the shortcut, go to properties, and edit both target paths to where ever you have your game installed. Don't forget to keep the modpath otherwise it'll just start the regular game.

All steam related comments will be removed, read you lazy pricks.

Got a problem with AI? Try a reinstall of the game. AI works fine with a clean FoC and has been tested by me personally. Still doesn't work? Figure out what is causing the issue, don't ask me, I've got no clue what you did to your game.

Comments  (0 - 50 of 93)
sandtrooper956
sandtrooper956

I still don't get it.... JUST KIDDING. I have always found this game is one of the easiest games when it comes to installing mods. Watch someone still find a way to not do it right though...

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pincuishin
pincuishin

well people forget and for some people like me it just doesn't ******* work I blame Steam. If I never lost my cd copy I wouldn't have to deal with this ****.

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Zealous-Knife
Zealous-Knife

I've tried to go both ways following the instructions to the letter and i'm still the biggest idiot for not figuring it out, and i'm a moron for buying the steam version thinking it'll be easier.

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locutus6379
locutus6379

did you add the mod-path to the set launch options under properties

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hendrik4314
hendrik4314

i think it has something to do with the 4gb patch. i tried using that and it gave me an 'Error 51'. and when i revalidated my gamecache it removed the patched launcers and brought the normal ones back.

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DJensGaming
DJensGaming

steam workshop is easy too ;)

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Mister_Vogel
Mister_Vogel

You know,EAW is about 10 years old now.Modding started pretty much right after the release.

I can't believe people are dumb enough to STILL TO THIS DAY not know how to install the freaking mods.

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ElfFriend
ElfFriend

Idiot proof you say? Well challenge accepted then :P

But actually, how does one not know how to install mods for EAW? It's not even a difficult game to mod. You just drop everything into a single folder called mods and then you just need to edit a shortcut. Compared to say The Witcher 3 or Skyrim (without mod organizers) modding where the location changes depending on the mod that's being installed I'd say that dropping stuff into a single location and then just setting up a shortcut is incredibly straightforward.

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GrimSheeper
GrimSheeper

The stupidity of people that use this website should never be underestimated though. There are some impressive displays of silliness to be found if you start looking.
I do agree that the modding for Empire at War is easy and convenient with 95% of mods and this explanation almost is overkill already.

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Dsalmon
Dsalmon

Where can the download for this be found?

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GrimSheeper
GrimSheeper

"Coming 6th of June 2015" It's still the 5th where I am and I suspect it will be the 5th for a while longer for the mod author. Unless someone has a time machine, wait until tomorrow.

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Caon
Caon

If anything, he lives in the Netherlands so he has the same time as me, and as such it's already the 6th for him. Then again, that comment was posted when it was the 5th for him.

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Jeroen(imo) Author
Jeroen(imo)

It might be the fifth for me for a little while longer seeing as I'm still writing unit descriptions ;)

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pincuishin
pincuishin

Thanks for giving me a reason to redownload EAW lol

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GrimSheeper
GrimSheeper

I may not have looked closely at the time when writing that xP. It was like 10 minutes to midnight, buuuut I had already written it and journalistic integrity demanded I left my statement as it was.

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Jeroen(imo) Author
Jeroen(imo)

Journalistic integrity demands you get your facts straight and correct your already published false information. I don't think you understand how journalistic integrity works ;)

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GrimSheeper
GrimSheeper

My bad, must have meant 'stubborn idiocy' ^^

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Chaosmaker892
Chaosmaker892

I love the no ******** attitude you have about this, its mind blowing that some people are consistently so oblivious to the answer of such an easy task.

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Boda
Boda

“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”

― Albert Einstein

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Boda
Boda

"Just release it already!!!"

- Me

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Jeroen(imo) Author
Jeroen(imo)

As of this moment half the units don't have descriptions, I'm taking my time to come up with fancy descriptions, which takes a lot longer than just putting "Medium cruiser" into every description. I'll upload the mod once I'm done.

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Boda
Boda

xD I would so make **** up for those descriptions...
For example:

:insert ship class name here: is a small/medium/heavy cruiser, good for shooting down other small/medium/heavy cruisers and smaller. Also good for when you want to escape the city and go cruising for a weekend. (Empire only) Comes with free cookies! It is our way of saying "Thanks! ..for joining the Dark Side".

Warning: Do not leave children near the object without parental supervision due to risk of being blown to smithereens.

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Jeroen(imo) Author
Jeroen(imo)

I'm attempting to create some interactivity between the unit descriptions, if that makes sense. You'll see it when the mod is released.

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Guest
Guest

Interactivity? You mean like ship role comparisons?

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BlackeyeVuk
BlackeyeVuk

I like word fancy.

Yup yup.

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MiWadiAddiction
MiWadiAddiction

I had this friend who, even though I showed him dozens of times how to install, constantly pestered me to show/tell him how to install this. Notice the word "had".

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pincuishin
pincuishin

ooo ayyy can't wait can't wait

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Jeroen(imo) Author
Jeroen(imo)

I'm sorry people, but I'm postponing the release by 1 day because of a heatwave that's hit a couple of days back which prevented me from making some final yet crucial ajustments, the most significant of which are finishing the units descriptions. Unwilling to rush my work, the beta will release on the seventh. I'd have liked for it to be different, but the weather hasn't been kind in the Netherlands over the past few days.

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oOXyroxOo
oOXyroxOo

here its the same. Near cologne, germany we had 40 C°

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ZGames
ZGames

Hey man, take your time to do it right. I will wait patiently. Super excited to try out your mod come the 7th.

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dan720
dan720

yea man, take your time, im more than willing to wait an extra day for your quality work than you rushing it with lower quality work!

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Guest
Guest

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usnsmith
usnsmith

You lost me at "download."

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Corpus_Callosum
Corpus_Callosum

Is there anywhere that you know of where your ship models are pre-programmed? I would love them in my game and I know how to port them, but sadly I have no idea how to code them.

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Jeroen(imo) Author
Jeroen(imo)

no idea what you mean by pre-programmed...they're coded to work with empire at war.

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Corpus_Callosum
Corpus_Callosum

You said that it is a modder's resource, that there were only the textures and models. What did you mean by modder's resource if all I have to do is put their files into the correct places?

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Jeroen(imo) Author
Jeroen(imo)

It's just what it says on the tin. A resource for modders. If they want that ship, they can use these models and textures. Ofcourse they have to code everything in themselves.

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Corpus_Callosum
Corpus_Callosum

Which is why I asked if you know of anywhere other than in your mod where those files are available with everything already coded.

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Jeroen(imo) Author
Jeroen(imo)

Well there's my mod. Then there's the individual downloads themselves, those don't contain code ofcourse.

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jugbasorovic
jugbasorovic

Hey,I just wanted to tell you that the mod works now, but when i want to load my GC load it crashes so i can't play it
I applied the 4 GB patch and i also use the GoG version,do you know what else i can do?

The mod is awesome

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Guest
Guest

I had no trouble installing the mod. In fact I find it brilliant! absolutely the best thing Ive ever seen so cheers. However, I am unsure how to apply your patch. Do I split the patch in its related folders or do I just stick it in data. No idea. Please help.

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Animus_Nocturnus
Animus_Nocturnus

So... am I guessing right, that the steam-version of this game isn't supported? Because as much as I read through all of the information about your mod here, other than the comment in this description the steam-version wasn't even noted once.

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Animus_Nocturnus
Animus_Nocturnus

Nevermind. I've found a nice how to online that describes the exact way you can mod it in steam. For everyone still searching: Youtube.com

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KarlDonitz88
KarlDonitz88

ty for how to install clonw wars mod i looking too hard it
anyway this mod too awesome but creator suck a jerk

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neilfiller
neilfiller

Maybe I´m just dumb but I installed the mod, reinstalled the game and I still got problems with the A.I., the mod itself is working fine but the A.I. is just standing there and for example in the space battle it doesn´t upgrade the base, produce fighters or build mines, just is there doing nothing. I have nothing installed other than the normal EAW, then FOC and this mod, only exeption is a patch to run FOC on Windows 7. I don´t have the steam version, hopefully you can help me. I´ve read the instruction and did it like you wrote and I applied the patch (copied the folders in the respective folders and overwritten them)

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hansolo34
hansolo34

Cant get it to work. It says it can't find the installation. I am using the Gold pack from GOG

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Crewsifix
Crewsifix

Did the edit thing, but the file SWFOC.exe only launches the original game with the Gold edition and not Forces of Corruption.

Only way for me to launch Forces of Corruption is through steam. Any workarounds?

Thanks. :)

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sideron22
sideron22

I know you said not to ask about Steam but I just cant figure it out.

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darthkrei
darthkrei

Hey, I don't know if you've figured it out yet but in case someone else needs help, here is a video of how to download it on steam; Youtube.com

The guy is downloading a different mod but the process is much the same.
I hope this helps.

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sideron22
sideron22

Nah, never figured it out. Went for the Republic at War mod instead.
Thanks though, Ill refer to this if/when I need it!

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clone2496
clone2496

When I do this steam will say the game is running but the the game won't launch. After a few seconds it stops saying it's launching and just go back to normal. You know a solution

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