This mod catapults Empire at War into 2019. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
Major bugfix package. Simply overwrite the old files with the ones in this archive.
1.2 and 1.3 added a ton of fixes and AI behaviour tweaks. They're retarded but tolerable. No more spam one unit. Restart your GC for all fixes to take effect properly.
Patchnotes for 1.1 include but aren't limited to:
- Fixed Home One Hardpoints. - Fixed Home One not being buildable in GC. - Fixed AI spamming Freighters. - Fixed missing Luckehulk Turrets. - Fixed missing Lucrehulk Textures. - Fixed missing Kandosii Textures. - Fixed missing Tri-Fighter Textures. - Fixed ISD-I text. - Fixed Dauntless text. - Fixed Quasar Heal text. - Optimized Planet Particles. - Fixed Units being pushed off the Build Bar (Still an issue on planets with Neutral Units if you also build the Trade Port) - Readded the After-Battle Report - Replaced Rebel Ion Cannon Land Bombardment with a Turbolaser Strike. - Added Spy ability to Han/Chewie and Kyle Katarn. - Fixed the larger Reinforcement ability of Empire Starbase. - Fixed Admiral Screed text. - Fixed some space maps using old versions. - Removed the discount related text from Palpatine and Mon Mothma. - Removed the Spy Sat to make room in the build bar. - Fixed the X-Wing upgrade system issues. - Fixed issues with heroes being buildable after death. - Removed the battle start announcer. - Added text for where heroes can be upgraded. - Removed the CIS ability logo and text from Felucia, Kalee, and Serenno. - IPV now blocked from the AI as it's not meant to be buildable. - Fixed text for Jedha and Scarif. - Changed the income of all planets. - Added the missing Interceptor Frigates. - Changed several local garrisons. - Fixed the Rebel AI using the wrong story set in 1-Planet Start GC. - Fixed Profundity not being rebuildable after death. - Made the AI able to build the Trade Port.