This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS This is taking a while but we're getting there. (view original)
This is taking a while but we're getting there.
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Jeroenimo Author
Jeroenimo - - 6,765 comments

Here you can see some placeholder icons that are replaced in the next image. Hope you're all going to greatly enjoy the expanded starbase roster.

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Description

Golan I now has descriptions. Colony levels on the GC map now have a small model where the starbase should be.
Sentinel shuttle (from the combat transports squadron) now fires 4 proton torpedoes at starships. The shuttles can now be used against ships, though with only 4 sentinels per squadron as opposed to 10 bombers in a normal squadron, it is of middling effectiveness.
Acclamator I and II now has a "II" and "I" number on its icon. The Z95 Hullcracker modification (The light torpedo bomber variant that fires 2 torpedoes instead of a single aa missile) now has a giant proton torpedo on the fighter icon to help distinguish it in combat from the regular Z95. Should be obvious eough.
Shipyards now have an icon.

Administrative offices, shipyards 1, 2, and 3 now have ion stun particles.

Refined ion stun particle to be slightly more subtle, made several size variations, ion stun still visible from long range. Colony levels now have the stun visual enabled.
All other starships still lack the stun particle, that'll likely stay that way as we've got better things to do right now than rework every starship model.
Numbers on starship and shipyard icons are now white

Shityards now implemented, 3 levels, admin offices and sat defence grid have icons, still need to set up the ships with the shityard requirements.

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