This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS Supa fighter (view original)
Supa fighter
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Jeroenimo Author
Jeroenimo - - 6,764 comments

To help the heavily armored but slow Supa along, it is equipped with a power to engines ability, and a flare ability for temporary missile/torpedo defense.

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Description

The Supa is the heavy enforcer unit for the Black Sun.

Large, thiccc, and able to take on the most heavily armored targets, it is equipped with two turreted rapid-fire flak cannons (yes, those flak cannons, they're on the Arc-175 now too), two heavy lasers, and one AP missile and advanced proton torpedo each. Since the flak cannons ignore armor (but not shields) the Supa is excellent at taking on either swarms of lighter craft, or single high-health targets. While it is not overly fast, the 4 Supa fighters per squadron will not disappoint vs any target.

As the Arc 175 is for the Consortium and the Krayt gunship for the Hutt cartels, the Supa serves as the lategame starfighter unit for the Black Sun. While there is no GC mechanics for these just yet, in skirmish you already have to choose a subfaction specialization towards the lategame to unlock these end-game units.

Credit for the unit model goes to EvilleJedi, by the best of my knowledge though I'm not 100% sure. My apologies if this is not correct!