This mod expands economy with various gameplay tweaks, new trade goods, creates more strategic town development by adding more delicate buildings and upgrades, adds more balance and diversity between cultures. The economy of this mod is inspired with other games like Anno, Settlers and Stronghold series.
Overall goal of this mod was to try add more diversity and challenge to the game.
For first time players this mod may be complicated or hard, before using this mod, I would suggest playing original game at least once.

This mod run on 1.05 game version, and it's compatible with all resolution patches for KoH - install EEM version that correspond to your game version.
This mod change some UI elements and must be installed after resolution patches if you wanna use them, not before.
This mod is not compatible with other mods!

  • Added over 50 new buildings and upgrades.
    Added unique buildings (Wonders) to cities of Cairo (Pyramids) and Constantinople (Hagia Sophia).
  • Production chain, building order, requirements and bonuses for some of the original buildings are changed to better fit and balance with new buildings.
  • Some buildings like city walls, cathedrals, universities etc. can be considered as large projects and now require much more of "work hours" to be completed.
  • Changed requirements and costs for all exotic good and for some trade goods.
    Added 1 new province feature and 5 new trade goods in base version of this mod.
    Now is possible to import exotic goods by building Trade post in any province, there is no more need for coastal province and Admiralty.
    Added 5 new exotic goods. One standard and 4 special (one for each religion).
  • More differences betweean cultures (religions):
    Religion bonuses are tweaked to better represent their culture.
    Each culture has its own Exotic good and Kingdom Advantage.
    More culture specific buildings.
  • Some restrictions on trade goods were added:
    Christyan countries cannot produce Slaves and Muslim countries cannot produce Wine and Beer.
    Pagan countries have access to all trade goods.
    All trade goods can be acquired through trade.
  • The cost of education now is different for all governors. The price will vary between class and will increase with each lvl.
  • Added new units and some old ones got new roles to make them more useful, stats and requirements for most of units has been changed.

Panels

Other changes:

  • Many changes were made to taxes, happiness, kingdom power, rebels, marshals and governors, kingdom advantages, AI... everithing got some kind of tweak or rebalances.
  • Added more unification events, mostly from "Forging of Empires" mod made by QQLELE.
  • Added new menu functions: "Restart game", "Exit to main menu" and "Exit to windows".
  • Added list of basic controls in Options screen.
  • Removed buy now building button to add more chalange and "reality" to game.

For more detailed list of changes see changelog.

I made some additional mini mods that can be used to customize this mod and your game preferences.
- Units multiplier
This mod will incrise number of men in squads (x2, x4, x10), but not the numbers of siege mashines.
- Cities development
Fortified cities: start game with all cities on map beeing fortified with stone walls and some basic industry. Harder to conquer new provinces, easier to defend.
Classic cities: classic start as in normal game, randomly generated improvments. Easier to conquer new provinces, harder to defend.
- Education
This mod will change resource cap for books and number of books required to upgrade governors.
High education cost: Makes game more balanced and harder. Upgrades cost up to 9500 books, this will make books more valuble in late game.
Low education cost: Makes game easier. Upgrades cost up to 1500 books.
- Buy now button
Allows you to restore or remove "buy now building" button from game.
- Building stacking
Changes how building are upgraded, allows you to build more buildings.
- Law and Steel
This addon act like expansion for EEM. Adds new buildings, trade goods and more...


How to install EEM:
- (If you are using HD patch, open your Knights of Honor main directory and create backup of following folders: "defs", "images" and "Texts" (main directory is where EXE files can be found)).
- Open "1. Main files" in EEM, choose version you wanna install then copy "defs", "images", "maps" and "Texts" into your main game directory.

How to install additional features:
Open "2. Additional features", choose feature/version you wanna install, copy all files (defs, images, maps or Texts) into your main game directory of Knights of Honor. Overwrite when prompted.

Updating older version or Ultimate mod version of this mod:
-Open "1. Main files" in EEM, choose version you wanna install then copy "defs", "images", "maps" and "Texts" into your main game directory.

How to 1

How to uninstall EEM:
- Open your Knights of Honor main directory and delete folders: "defs", "images", "maps" and "Texts".
- *If you are using HD patch, after deleting files from first step, copy backed folders of "defs", "images" and "Texts" into main directory.

This mod can be used and included in your own Knights of Honor mods.
Please post your comments and suggestions on Moddb Economy expansion mod seite.

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Economy expansion mod v2.0

Economy expansion mod v2.0

Full Version 8 comments

This mod expands economy with various gameplay tweaks, new trade goods and creates more strategic town development by adding more delicate buildings.

Economy expansion mod v1.9.6

Economy expansion mod v1.9.6

Full Version 12 comments

This mod expands economy with various gameplay tweaks, new trade goods and creates more strategic town development by adding more delicate buildings.

Economy expansion mod v1.8.1 (Outdated)

Economy expansion mod v1.8.1 (Outdated)

Full Version 2 comments

This mod expands economy with various gameplay tweaks, new trade goods and creates more strategic town development by adding more delicate buildings.

Economy expansion mod v1.7 (Outdated)

Economy expansion mod v1.7 (Outdated)

Full Version

This mod is inspired by "Advanced Economy" and "Dusk of Glory" mods. It expands economy with various gameplay tweaks, new trade goods and creates more...

Economy expansion mod v1.6 (outdated)

Economy expansion mod v1.6 (outdated)

Full Version 1 comment

This mod is inspired by "Advanced Economy" and "Dusk of Glory" mods. It expands economy with various gameplay tweaks, new trade goods and creates more...

Economy expansion mod v1.5.5 (outdated)

Economy expansion mod v1.5.5 (outdated)

Patch 1 comment

This mod is inspired by "Advanced Economy" and "Dusk of Glory" mods. It expands economy with various gameplay tweaks, new trade goods and creates more...

Comments  (0 - 10 of 67)
CrimsonCrown
CrimsonCrown

Hey! Such a nice mod! I really got bored playing the standard game and never tried mods. Yours is the first and it is so fresh! I had to restart at medium difficulty because you get beaten early game by big kingdoms. I actually enjoyed being overrun, never had that happened in the standard version. I really like the Building mechanic and the way to upgrade to advanced buildings. The only building worth a change would be the Cattle Farm > Butcher > Tannery. Is it possible to switch it? The randomization of goods and ressources at the beginning has a rare occurence of Salt + Pasture. In my current game with Athens, there are 3 provinces on the whole map with this combination Salt+Pasture. Kasan, Sinai and Saxony. Pretty far for Leather. I would use a Merchant to trade it, but no kingdom builds the Butcher. Makes it very hard to get kingdom powers. Hope this game and your Mod are played by more people, because Knights of Honor 2 is on its way. Until then, I will enjoy your work!

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Menssie Creator
Menssie

Hi, I'm glad to hear you are enjoying playing this mod.
You can change buildings requirements or how they are upgraded by modifying file "buildings.in2" located in defs > economy.

Reply Good karma+2 votes
CrimsonCrown
CrimsonCrown

Thank you for the quick reply. I am really into it. The balance and the pace is way better now. The AI makes good use of the defensive buildings! I will try that, thanks for the info. I also having the issue that I can't reunite Greece. I captured the provinces to unite it with Athens, but it didn't work. Maybe it's because of the german language pack that I installed...

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Menssie Creator
Menssie

I've checked greece unification event, it should work despite of german language pack.
The conditions for event are:
High period (not avaible in Late period)
Play as Athens (Orthodox)
Control regions of Hellas, Solun and Thrace

Reply Good karma+1 vote
NaikJoy
NaikJoy

Mmmm nice :)

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Ashoknegi
Ashoknegi

Awesome work, Thanks for hard work. I play this game after a long time and with this mod i am enjoying it.There is too little BUILDING SLOTS in Town Improvement ,with this mod we want more building slots (there are only 18). and can you also increase the number of free places on royal court. waiting for your reply. Thanks.

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Menssie Creator
Menssie

Hi, thank you for playing my mod and on your suggestions, unfortunately I can't make those modifications, I tried but it seems that some of those parameters are hard coded and I don't know how to change them.

Reply Good karma+1 vote
Bodin1
Bodin1

Sorry if this was asked before, what are the effects of the Military Order building on a town? The description doesn't say what it does.

Great work on the mod tho. Had a lot of fun! Best wishes!

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Menssie Creator
Menssie

Hi, Military Order has no economic effects on town and province, it's prerequisite for Hospitallers, Knights of Calatrava, Templars and Teutonoc knights.

Reply Good karma+2 votes
Bodin1
Bodin1

Hello there! Thank you for bothering to answer! :)
I have another question, I have installed Ultimate Mod and then updated it with EEM and Law and Steel. I am unable to apply the x4 Unit size Military mod. I have done as per your instruction, extracted the "def" folder in the game main directory, and even tried extracting the individual folders from your "def" into my "def" folder. I extracted EEM x4 first, then Law and Steel x4 second.
Did I do it right?

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Bodin1
Bodin1

Small update: I've tried the x2 and x10 Mods. They work without a a problem. So the only one that doesnt seem to work is the x4 unit mod. I will be playing with the x2 mod, just wanted to keep you updated.

Once again, thank you for your time and the effort you put into this mod. It's amazing!

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Menssie Creator
Menssie

Thank you for reporting this to me, I'll look into it and fix it for next release.

Reply Good karma+1 vote
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