This mod expands economy with various gameplay tweaks, new trade goods and creates more strategic town development by adding more delicate buildings.
Version 1.9.6
Fixed 4x unit multiplier
Increased AI's gold income for HARD difficulty
Some AI tweaks for HARD difficulty
Changed town templates for some cities
Stats and requirements changed for some units
Stats and requirements changed for some buildings
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Version 1.9.5
New tax rate calculation:
- More income from normal and double taxes
- No taxes will have a negative impact on your treasury
Increased starting population from 3 to 4
Fixed some descriptions
Fixed Foundry upgrade cost (Law and Steel addon)
Fixed image rotation for some buildings (Law and Steel addon)
New addon - Menu options
- This addon contain files for menu functions: "Restart game", "Exit to main menu" and "Exit to windows"
(For those who are not interested in EEM but wanna those menu functions)
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Version 1.9.1
Fixed missing *.bmp file error
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Version 1.9
-Changed AI for HARD difficulity
-Some units stats changed (mostly archers)
-Text corrections
-Restored some royal family members and names
-Pyramids are now visible on world map
-Knights skill stats changed (Healer, Strategist, Tactics, Joustling, Fanatic)*
-Upkeep changed for Knights and Spies*
-Import time increased for Silk and Spices
-Changed upkeep cost for Exotics
-Building requirement changed for some buildings*
-New buildings and upgrades:
Sawmill
Carpenter
Stone altar (instead of holy grove)
Holy grove (randomly generated for pagan cities at start of game)
Additional features:
Units multiplier: Added support for Law and steel addon.
Law and Steel: This addon act like expansion for EEM. Adds new buildings, trade goods and more...
Law and Steel addon:
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New buildings:
Village center
Town hall
City hall
Blacksmith
Foundry
Iron mine
Smelter
New type of improvements - Ordinances:
Imprison rebels
Conscription
Food rationing
Extra food rations
Forced labor
Donation
Incrise wages
Charity
Tithe
Zakat
Lower tax rate
Tallage
Festival
New trade good:
Steel
Kingdom advantage of Glorious conquest now require Steel.
Feudal knights, Cataphract and Roman infantry now require Steel.
Please make more content on this game!!!! I love your work!!!!!
I've planned to make some more mods for this game but I don't have free time for new projects.
Can you add more stuff and troop types please?
Hi, I have already reached troop limit in this mod so it's not possible to add more units to the game. What kind of "stuff" you wanna see in the game? All suggestions are welcome.
would love to see more buildings stacks so upgrades.. also more diplomatic solutions like when you have an army in someones land you say give me land or i will attack more kingdoms if you give me the land i will not.. p.s love your work so far
I know what you mean, and I would love to see some of those things in game.
Do you have any ideas how to make this game even harder with another version of this mod? Anything can be done with that?
Not really, I can tweak some AI files, but there is not much that I can do.
What mod setup do you use? Does it make game harder than normal version? When dose game become to easy or less challenging for you?
Oh, it's indeed harder than normal version and that's a big thing for me. Always picking hard difficulty, high education cost, and playing without buy now building button. It's really cool at start, when I have only 1 province and im forced to plunder a lot to build/recruit anything. Just after first few conquers I'm almost unstoppable. AI sometimes has towns that can only give them peasants, it would be cool to force them to build at least 1 military building per province (like Sweden, Norway - they should have 100% for building this axe maker for vikings asap). If AI could also attack even more often with 2 or more marshalls it would be perfect, let them even cheat on gold to achieve this, for me np. :) Sorry for any mistakes i've made, English is not my native language. Thanks for your work, have a nice day sir.
Thank you for your feedback, it's of great help to me. I'll try to adjust the behavior of AI and his building preferences, also i could create alternative difficulty file and give AI higher gold income modifier or something like that...
It's perfect with v1.9.6, thanks!
Time to play this game again....and with your hard mod.