V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
This screenshot demonstrates the dynamic depth of field effect in the near field area. The bricks to the right get continuously more blurred than those near the screen center, and that's not the effect of over-stretched textures loosing image quality, but of depth of field.
waow i'like it
thanks :-)