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Report RSS Golems (Dwarves of Orzammar Tier 3) (view original)
Golems (Dwarves of Orzammar Tier 3)
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GabeAngelos
GabeAngelos - - 15 comments

Are they that many per unit? ore are these just multiple units clumped together? cause that is scary if they are that many.

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OctaviaNocturnis Author
OctaviaNocturnis - - 1,014 comments

Exact unit stats for Orzammar are still a WIP, so the number of golems you see here along with their formation are not indicative of how they'll be in 1.0. There will likely be no more than 10-15 per unit.

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MrBrobo
MrBrobo - - 2 comments

Are they going to act like the trolls in Third Age?

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OctaviaNocturnis Author
OctaviaNocturnis - - 1,014 comments

In a basic mechanical sense, yes. However the way Golems are applied tactically may differ.

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Guest
Guest - - 691,825 comments

They look rock solid ready to rock fist darkspown through the elbow

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akbarogo
akbarogo - - 32 comments

I think their formation should be looser

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Fyrebrand18
Fyrebrand18 - - 5 comments

So will the different golem types be implemented as different units? Or will they be changes to the original golem unit based on upgrades?

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Dragonslayerelf
Dragonslayerelf - - 314 comments

Aww they look really cool, let me proceed to never recruit them because I still respect the wishes of Caridin

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Description

The Paragon Caridin is among the most famous paragons of the Dwarves. Using the legendary, or perhaps, mythical Anvil of the Void, Caridin created nearly invulnerable men of stone and iron. Caridin built the Anvil of the Void specifically for the process of building golems. Because he could not create new life, he was required to find willing volunteers and turn them into golems. The creation of Golems most commonly involves a rune-enchanted shell of rock hammered into shape by a smith, which the volunteer; or in some cases, captive, is forced into before the shell is closed and molten lyrium is poured into the stone construct, melding the body, mind, and soul of the Dwarf with that of the stone shell. Afterwards, a control rod is created to keep the Golems under control and use them as an effective weapon of war, capable of crushing hordes of enemies and countering the rage of Ogres. During the First Blight, the Golems, forged by Caridin, turned away the tide of misfortune besetting the Dwarves, buying Orzammar in particular time and victories, until Caridin was betrayed by King Valtor and forced to flee with the secret of creating new Golems. Few of these formidable stone constructs remain in service to the Dwarves, many have gone mad, lost forever in the Deep Roads, but should the Dwarves find the Anvil of the Void once again, their prosperity is all but assured.

Note: Golems become recruitable for Orzammar through a unique structure after taking the Anvil of the Void settlement in the Deep Roads, however, the Shaperate in Orzammar also maintains a single unit of Golems on hand at campaign start.