Dragon Age: Total War is a currently unreleased Dragon Age-themed total conversion mod for Medieval 2 Total War: Kingdoms. The mod features 23 unique factions throughout various locations across the continent of Thedas each featuring unique unit rosters, faction mechanics, scripts, campaign conditions, gameplay styles, characters, and much more. Dragon Age: Total war aims to provide a distinct and meticulously lore-friendly yet highly familiar insight into BioWare's world of Thedas, all the while expanding further on the lore of Thedas and exploring areas previously unseen in any form of Dragon Age media. All rights to Dragon Age belong to EA and it's subsidiary studio, BioWare.

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Report RSS Disciple Alphas (Horde of Urthemiel Tier 3): (view original)
Disciple Alphas (Horde of Urthemiel Tier 3):
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Onfire1212
Onfire1212 - - 20 comments

They look sick as hell! Very awesome!

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Edna1
Edna1 - - 1,617 comments

God i love this mod, gonna play the heck out of it <3

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Etrux
Etrux - - 97 comments

I read some of the dragon age books back in the day and I gotta say I love the concept of chill darkspawn wandering the surface befriending farmers. Maybe even saving them when his kith arrive. Man this mod has oodles if potential and I can’t say thank you enough for making it!

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OctaviaNocturnis Author
OctaviaNocturnis - - 1,013 comments

Our pleasure! I once considered allowing the Darkspawn in the campaign to train Disciple diplomats in a new building if the Archdemon dies and the Architect is Faction leader. I might just decide to implement it after all.

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GabeAngelos
GabeAngelos - - 15 comments

Thanks for not going with the weird-*** anemic designs of DA2 and Inquisition

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Vogendespoiler
Vogendespoiler - - 305 comments

I hope they have 2x hit points man or it'll be a waste XD

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Description

Disciples are a very different kind of darkspawn, recently "awakened" Hurlocks capable of speech, free will and tactical thinking on the scale of humans. The Disciples are not a natural breed of darkspawn, having artificially been created by the Architect during the ancient Darkspawn Magister's studies of the Taint. By making darkspawn ingest the blood of a Grey Warden, the Architect discovered they would gain immunity to the Call of the Old Gods. This newfound liberty caused these darkspawn to develop their own personalities, and make their own choices, some have even learned how to curtail their violent tendencies and become wanderers seeking interaction and even friendship with those dwelling on the surface. Although freed from the Calling, they are still intertwined with darkspawn hive-senses by virtue of their tainted blood, still capable of detecting and being detected by their brothers, this factor, amongst many others, makes them able to influence and command lesser darkspawn that obey their orders with a mixture of fear and reverence. It is, however, when the Disciples are gathered into a single until that their might becomes abundantly clear. Wielding unique and very strong armour, well-made weapons, and posessing a level of organization beyond that of other darkspawn, Disciple Alphas are the most powerful force the Darkspawn can muster short of the Archdemon and it's endless legions, marching into battle with massive tower shields and a wide assortment of weapons chosen by each as a weapon of choice. Although their reasons for remaining with the Horde varies, it is known that many of these powerful darkspawn long to hear the Song once again, ruing their new freedom and turning against their "liberator" the Architect by serving the Archdemon.