This project is a fan recreation of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is be mostly accurate to the original game as well as add very minor improvements for that extra bit of polish. Think of this mod as being an enhanced version of Doom 64 for GZDoom. We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.

Description

All credits on addon, i decided created this addon because i loved much this mod

Preview
Doom 64: Retribution - Project Void v3.2 - Bullet Tracers
Post comment Comments  (0 - 50 of 54)
dantosRlz
dantosRlz

nice work

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proerd888 Author
proerd888

wow, thanks dude :)

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kaviarmackan
kaviarmackan

Can you add shell casings for the Assault Rifle and New Chaingun?
Can you also increase the fire rate of the Assault Rifle?

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proerd888 Author
proerd888

I try it :)

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kaviarmackan
kaviarmackan

The Revenant alert and death sounds are the Doom 2 Revenant sounds and not the PSX Doom Revenant sounds.

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proerd888 Author
proerd888

Thanks for help to fix bugs xD

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kaviarmackan
kaviarmackan

What are you planning to add next?

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proerd888 Author
proerd888

new version comming :)

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kaviarmackan
kaviarmackan

Could you add the cut weapon from Doom 64 that was seen in a magazine?
It's design looks like it was meant to be a flamethrower.
Tapatalk.com

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proerd888 Author
proerd888

I try it :)

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talisaqilin
talisaqilin

brutal doom 64 actually has the cut laser-gun in it
Moddb.com

perhaps you could use their code, would save you a lot of work ;)

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proerd888 Author
proerd888

Okay :)

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jimflasch76
jimflasch76

Nice addon - but I think the revenant sprite at Forum.zdoom.org looks much better than the one in your mod. Maybe when it's finished you can add it in.

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proerd888 Author
proerd888

I need help on this animation style revenant d64, example death, pain and attack

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kaviarmackan
kaviarmackan

Bug: Super Shotgun Guy, Plasma Zombie and Beheaded Rocketeer can't be gibbed.

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proerd888 Author
proerd888

Can you please send screenshot?

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kaviarmackan
kaviarmackan

Nevermind they can be gibbed.

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proerd888 Author
proerd888

Okay xD

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kaviarmackan
kaviarmackan

Maybe you could give the Arch-Vile the unused PSX sounds. Download link in the description of the video.

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proerd888 Author
proerd888

The new Archvile its crap, the sound should have same Baron of Hell or i replace for this :D

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kaviarmackan
kaviarmackan

I do agree that the Arch-Vile in this addon doesn't look that good.

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proerd888 Author
proerd888

Doom 64 its dark crap, Archvile needs crap too xD

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Sonik.o.fan
Sonik.o.fan

OH YEAS, THE BEST MOD EVAH - thanks for making such a good stuff m8

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proerd888 Author
proerd888

No problem xD

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kyolong
kyolong

I am amazed how well most of the new monsters fit the overall style of D64! I do have some concerns regarding the guy with the pumkinhead tough lol but thats probably just a matter of personal taste :)
However: It is really a damn nice addition and adds a lot of fun :)

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proerd888 Author
proerd888

Oh, thanks dude xD

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AcidicReaver
AcidicReaver

id rather have the pumpkinhead than the stupid Nico Lord and Ferrobus where it's just badly cropped dudes' heads on a Knight..

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kyolong
kyolong

I like most of the monsters, but I still have some issues with the new weapons. The Grenandelauncher is fine but whats the purpose of assault rifle and this weird shrink-chaingun? I don't see any real extra worthiness and they are cluttering up the weapon selction around there (IMHO)
However: The upgraded Unmaker is -cool-! Probably it just should replace the classic one? :)

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proerd888 Author
proerd888

Its not Unmaker, is extra weapon named Raiden, the Assault Rifle its from Brutal Doom 64

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Nick357r
Nick357r

I believe the other chaingun you're referring to has an increased rate of fire, not sure if it does more damage but I think that's the only difference. Personally I've found it very useful and I think a huge weapon selection is a big plus but I can see where you're coming from since there's not that big a difference between the two chainguns.

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proerd888 Author
proerd888

The Minigun it's more speed fire than Chaingun and Assault Rifle have better aim fire

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Nick357r
Nick357r

Thanks for clarifying that, you've done an excellent job with this addon so far. Really love the new weapons and all the monster variants. Thanks for the frequent updates:)

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proerd888 Author
proerd888

No problem friend :D

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Nipless
Nipless

Can you please post the load order? in the description or the readme incluided

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proerd888 Author
proerd888

D64RTRCPV[v1.5].WAD
D64RTR_BRIGHTMAPS.PK3
D64RTR_PROJECT_VOID_V2.8.PK3

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Guest
Guest

Pretty cool stuff so far. The only issue I have is that when i kill the tall chaingunner zombies, their corpse just sort of floats in the air.

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proerd888 Author
proerd888

What is the bug, please send screenshot :/

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HeyItsDuke
HeyItsDuke

A very well made and fun addon with great content! :D

I also love how you took the skulltag weapons and made them fit with Doom 64, and the rifle in my personal opinion is perfectly balanced.

Heck I'd download this for the weapons alone.

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HeyItsDuke
HeyItsDuke

Really the only thing I would change is the Rifle needs a more smooth animation when you have modern animations toggled.

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proerd888 Author
proerd888

Okay, thanks for view my mod :)

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kaviarmackan
kaviarmackan

Can you add a new Plasma Rifle based on the design of the Doom 3 Plasma Rifle? You have added several BFG's so you should add a new Plasma Rifle.

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proerd888 Author
proerd888

Well, maybe i add

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Immorpher
Immorpher

I really like your mod, it was what I was searching for to improve my WAD playing experience, as other Doom 64 conversions often had glitches and bugs. It took me a month but I am glad I found it! Is there a doomworld page or discord server where I can follow this or keep track of it?

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proerd888 Author
proerd888

Okay, no problem :)

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DoomedSpartan360
DoomedSpartan360

can you add a spawn guide for the demons

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BriBriTheDooTBuster
BriBriTheDooTBuster

I got a question, if I wanted to make a copy of this, and wanted to remove enemies and weapons from the copy, how would I do that?

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BriBriTheDooTBuster
BriBriTheDooTBuster

What I'm trying to say is for the most part, I think it is fun to a degree with all these wacky over the top enemies, though I was mainly hoping for only the enemies absent from Doom 64 to be included. (Heavy Weapon Dude, Revenant, Arch-Vile, Spider Mastermind and the Scrapped Hell Hound and female demon enemies.) All and all, the sprite work despite most of the enemies being copied from the base enemies are actually quite impressive.

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jimflasch76
jimflasch76

There is a bug in the Project Void chaingunner's code. His death animation ends with a shift back from a frame of his corpse on the floor to one of his corpse falling to the floor. This really should be fixed. (I would have posted a screenshot here, but I couldn't figure out how to add the picture to my post.)

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proerd888 Author
proerd888

It's normal, well post screenshot on imgbb or on other thing

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