This project is a fan recreation of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is be mostly accurate to the original game as well as add very minor improvements for that extra bit of polish. Think of this mod as being an enhanced version of Doom 64 for GZDoom. We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.
Please fix bugs D:
This is promising! Is there a doomworld post on this? They may be able to help you fix bugs there as well.
I confirm, this textures not work fine.
Some of the textures aren't working for some reason, seems to be doors and windows/panels for the most part? Would be amazing if this was fixed
Addon is back Imgur.com
the result are not bad, but is exagerated and many textures have too much sharpening, and the edge of weapons sprites have an extrange distort.
here's a better result from another project:
Imgur.com
Moddb.com
i don't know how they have done the upscale, but is perfect.
sadly, i can't use their textures on brutal doom 64, this simply don't work (the file are called: DOOM64.CE.Addon.GFX.Upscale.pk3)
if some can find a way to make this pack work on bd64 it will be great.
it would a good idea asking them if can help you to make a better upscale. maybe you are using too much on some preset/adjust in the neural program.
For weapons sprites i used Topaz Topaz A.I Gigapixel
Thanks for addon support, i really liked it :)