This project is a full re-make and "port" of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is be mostly accurate to the original game as well as add very minor improvements for that extra bit of polish. Think of this mod as being a remastered or enhanced version of Doom 64 for GZDoom. We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.
IMPORTANT NOTE: If you downloaded this prior to 11/1/18 at around midnight EST, you need to re-download! The updated file contains a fix for a critical game breaking bug on MAP29. Thank you, and apologies for any inconvenience this caused you during your playthrough.
Finally! The REAL long awaited version is here. The update that survived a hard drive failure and not one but two hurricanes! I've had a lot to deal with this past half-year, but it's finally done. In this update, there are many, many fixes, improvements, tweaks and accuracy changes. This is the most definitive version of Doom 64 Retribution thus far. Oh yea, and there's 8 more levels in the form of the Redemption Denied maps by AgentSpork and Steven Searle. There are also some files and guides you can use to create new levels much easier, and port levels yourself if you so desire. Well, what are you waiting for? Download it now!
The changelog is too long to put here. Well, that's not true. I think it can fit, but there's just so much stuff. I just want to post this now. I'll add it later. Full changelog, instructions and readme are in the ZIP!