Doom 3: Redux version 0.95b is now available:


Doom 3 Redux 0.95b

AMD GPUs users, please follow these additional steps.

This mod is for Doom 3 only. It is not compatible with the BFG Edition or Resurrection of evil.


Redux is a large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug fixes, restored content and new features while keeping the gameplay and visual style intact. Here's a temporay list of the mod's features as it was highly requested:


  • No gameplay changes.
  • 600+ High Resolution textures with proper normal and specular maps.
  • Complete lighting overhaul trought a custom version of Sikkmod.
  • Improved sound design for weapons, audio logs, cutscenes and monsters.
  • Native support of all common Widescreen resolutions up to 4K.
  • High resolution UI, fonts and loading screens. Uses a modified version of 6th venom's mainmenu.
  • Restored cut content. (Dialogs and textures along with hundred of sounds from the E3 2002 alpha)
  • Adds a bunch of graphical options which you couldn't configure in the vanilla options menu like textures resolution, FXAA, anisotropic filtering, motion blur, Field of View, screen blood and an improved version of the Sikkmod's frost effect.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Release date + More

News 15 comments



I know it took longer than expected to have a release date for the first version of the mod and I was a bit quiet for the past month, so I thought I might briefly explain what has been up recently, what has been added to the mod and what's going to happen next.

First about the status of the mod: It's ready. In fact it already was by the beginning of March, only a few strings needed to be translated in order to release a proper english version. So why the delay ? Well, most of it was because of personnal issues. I had exams requiring my attention but also a worsening of a genetic skin disease that has affected my hands quite badly, which of course is a bit problematic for things such as writing and modding. I did managed to upload an unfinished and mostly untranslated version for some friends some weeks ago however, but I just couldn't manage to finish what whas needed to make a proper release here on ModDB. (Cleaning up the mess that are are my working archives and complete the translation among other things) Again, sorry for that delay.

So what's going to happen, now ?

First, I'm going to upload the version 0.95b of the mod on april 15. The mod is perfectly stable and polished in it's current state but while a few friends have already tested it, I know from experience that a first release never comes without its share of unexpected bugs. Therefore, that version of the mod will be online for a few weeks and will eventually be replaced by the 1.0 version, which will add some features that I won't be able to finish right now and also fix any potential issues.

One of these features is the overhaul of the audio logs which is still being worked on. My biggest issue with the audio logs in Doom 3 is that while they are well acted and written, they also sound completely bland with absolutely no background noises or mixing whatsoever, to put it in Ken Levine's words:

"It amazed me when I played Doom 3 that they didn't mix their recordings into the ambient space of the world. The people sound like they're in a recording booth."

With that in mind, I have attempted to improve the existing audio logs so that they sound like they are actually coming out of the speakers of your PDA, I also tried to add various background noises which are consistent with the working environment of the NPC. For example, the recording of someone working in the lower levels of Mars City will have various machinery playing in the background while you will hear computers or sometimes doors closing/opening in the recording of someone who's working in the administrative levels. System Shock 2 was the main inspiration in that process:



And of course, I have also added or replaced more textures since the last update. For example Wulfen's rendition of Mars City's floor and bathroom's wall textures (Which are also used in various other parts of the game) have been replaced with completely new textures which are more faithful to the original art style. Other props that were previously left untouched have been retextured as well.

Textures Textures


elec_box1_d enwall13


a_enwall13c enwall13a


And that's all for today. I will now make more regular updates to keep you informed on the progress of the mod and give you more details as the 1.0 version (Which probably won't be the last) is getting closer. Right now my priorities are to write the readme, F.A.Q and organize the mod's folder in the best way possible so that it would be ready for the upload as of tommorrow.

In the meanwhile, if you want to see what is the mod going to look like without revealing too much of the game, you can watch the "Before/After" screenshots of the very first level that I've posted a few days ago. Thanks for you support !

Cheers

Announcing Doom 3: Redux

Announcing Doom 3: Redux

News 11 comments

A large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug...

Are you a winner ?

Are you a winner ?

Feature 5 comments

Martian Buddy, The greatest company ever conceived !

A fix for AMD/ATI GPUs

A fix for AMD/ATI GPUs

Other Tutorial 17 comments

Sikkmod is known to have multiple issues with systems that are equipped with an AMD/ATI GPU. Here's an easy way to remedy this:

Add file RSS Files
Doom 3 Redux 0.95b

Doom 3 Redux 0.95b

Full Version 53 comments

The full version of Doom 3 Redux 0.95b. This is a large-scale modification that attempts to polish and modernize Doom 3 while fully retaining its core...

Comments  (0 - 10 of 333)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

???_???
???_???

OUT NOW dont waste your october waiting for another build from redux when there is not going to be one play today Doom 3 NextGen Extreme Mod: Released Download link in the description
Finally Released this Amazing mod
Have fun.

Download link to the mod in the description.
Please read the credits.txt for installing the mod.

Here is the trailer: Youtube.com

Recent code changes and build gameplay final: Youtube.com

Reply Good karma Bad karma+1 vote
FanofCrommsWorks
FanofCrommsWorks

This nigga always stops working on his mods halfway through. Also the alpha shotgun texture is messed up. C'mon man it's been 2 years.

Reply Good karma Bad karma+2 votes
MrFPSDude
MrFPSDude

Hilarious, like youre some paying customer who is owed something. When people work for free for the love of the game have respect and stfu

Reply Good karma Bad karma+1 vote
???_???
???_???

it is sad but there is another doom 3 mod out there that is still active and is becoming something nice check his latest video Youtube.com

Reply Good karma Bad karma+1 vote
Linus.Hyper
Linus.Hyper

It's sad. Oh well.

Reply Good karma Bad karma+1 vote
Guest
Guest

Is there a iron sights mod that works with this?

Reply Good karma Bad karma0 votes
Linus.Hyper
Linus.Hyper

No, it's just new textures.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Linus.Hyper
Linus.Hyper

Support for Dhewm3 and FHDoom 3 when?

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom III
Game
Doom III
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.6

33 votes submitted.

You Say

-

Ratings closed.

Highest Rated (4 agree) 10/10

This mod succeeds in what it sets out to do. Redux manages to recapture the beauty of the id Tech 4 engine. I look forward to future releases.

I am also happy this mod keeps the vanilla gameplay. While there are certain valid criticisms towards the gameplay, Doom 3 has always played well as an atmospheric horror shooter and the swapping between flashlight/weapon is pivotal to the game's design.

Apr 18 2016 by lostintime

Style
Embed Buttons
Link to Doom 3: Redux by selecting a button and using the embed code provided more...
Doom 3: Redux
Statistics
Last Update
Watchers
415 members
Files
1
Articles
4
Reviews
33