Doom 3: Redux version 2.0 RC is now available:


Doom 3: Redux 2.0 (Beta test)


Update 1 for Redux 2.0 RC is available here:


[Patch] Redux 2.0 (RC) Update 1

AMD GPUs users, please follow these additional steps.

This mod is for Doom 3 only. It is not compatible with the BFG Edition or Resurrection of evil.


Redux is a large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug fixes, restored content and new features while keeping the gameplay and visual style intact. Here's a temporay list of the mod's features as it was highly requested: (Only applies to version 0.95b)


  • No gameplay changes.
  • 600+ High Resolution textures with proper normal and specular maps.
  • Complete lighting overhaul trought a custom version of Sikkmod.
  • Improved sound design for weapons, audio logs, cutscenes and monsters.
  • Native support of all common Widescreen resolutions up to 4K.
  • High resolution UI, fonts and loading screens. Uses a modified version of 6th venom's mainmenu.
  • Restored cut content. (Dialogs and textures along with hundred of sounds from the E3 2002 alpha)
  • Adds a bunch of graphical options which you couldn't configure in the vanilla options menu like textures resolution, FXAA, anisotropic filtering, motion blur, Field of View, screen blood and an improved version of the Sikkmod's frost effect.
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Redux 2.0 Beta Redux 2.0 Beta


So, Redux 2.0 beta is out a bit earlier than anticipated ! While I only recommend that you use this if you are in a hurry to replay Doom 3 or want to help me smooth out the final release scheduled for late 2019, there has been so many improvements since 0.95b that previous versions are now basically obsolete. You can check the previous article for a brief overview of what has changed in version 2.0.


Redux 2.0 Beta Textures update


Everybody else is doing it, so why can't we?

Everybody else is doing it, so why can't we?

News 30 comments

Phobos got released, Doom 3 is now on the Nintendo Switch and Ruiner of all things suddenly got back from the dead : this means I have no choice but to...

Release date + More

Release date + More

News 15 comments

I am pleased to announce that the development of Doom 3 Redux is getting close to completion and that version 0.95b is coming on April 15.

Announcing Doom 3: Redux

Announcing Doom 3: Redux

News 12 comments

A large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug...

Are you a winner ?

Are you a winner ?

Feature 8 comments

Martian Buddy, The greatest company ever conceived !

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[Patch] Redux 2.0 (RC) Update 1

[Patch] Redux 2.0 (RC) Update 1

Patch 9 comments

Update for Redux 2.0 (RC). Please read the description for more details and instructions.

[RC] Doom 3: Redux 2.0

[RC] Doom 3: Redux 2.0

Full Version 66 comments

Release candidate for Redux 2.0. Please read the description for more details and instructions.

Resurrection of Evil patch for Doom 3 Redux

Resurrection of Evil patch for Doom 3 Redux

Patch 4 comments

Resurrection of Evil compatibility patch for Doom 3 Redux mod.

Doom 3 Redux 0.95b

Doom 3 Redux 0.95b

Full Version 55 comments

The full version of Doom 3 Redux 0.95b. This is a large-scale modification that attempts to polish and modernize Doom 3 while fully retaining its core...

Comments  (0 - 10 of 528)
Cataflexia
Cataflexia

Is possible to add a cool effect from Doom III Alpha?
I mean, the reflective glass effect.

This effect is present in Doom 3 Alpha Leaked, from 2002.
So I've found a file to implement this effect into the game.

However, this have a problems causing crash when there's more 1 windows/glasses in one scene.
So if anybody can suggest me a way to implement this, can comment this video.

Also have a znear problem when you close next to glasses.

So, this have a lot of problems that need to be solved.

I'll make a MODDB channel to share this.

Take a look:
I.imgur.com
I.imgur.com

Video:

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dsfalzone16
dsfalzone16

For some reason the ROE patch linked in the comments isn't working for my game. I did what was instructed: I copy and pasted the files from the zip to the d3xp folder and put in the command +set fs_game d3xp +set fs_game_base redux in the launch options and I made sure I grabbed the 6thvenom menu mod too. I can't for the life of me get it to work.

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warezeater
warezeater

Where does the problem occure? Do you manage to get to the main menu or the game crashes at start up? Could please provide some screenshots and error logs (if any) to me by PM. And what is your Doom 3 version?

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dsfalzone16
dsfalzone16

Sorry I should've been more specific. I am playing the steam version and the game doesn't crash on startup and the hd main menu works fine. The problem is that when I start the game, the ui and textures are not HD at all and are still vanilla. I tried downloading the 1.3.1 patch but that didn't seem to solve the problem either. Base Doom 3 works perfectly fine and looks amazing but ROE for some reason isn't working for me. I tried launching it through the 1.3.1 exe shortcut with the command lines and it still doesn't seem to work. I'm kind of at a loss right now.

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warezeater
warezeater

Thanks for the prompt reply! Unfortunately, I don't have Steam version of the game, so can't do much to help you in your situation... I have built and tested my ROE patch with the retail Doom 3. Let me think it over.

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dsfalzone16
dsfalzone16

Thank you, I appreciate the replies :)

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warezeater
warezeater

Try the following:

* Find DOOM 3 in your Steam game library, then click on "Properties" and select "SET LAUNCH OPTIONS"
* Put the following line in the empty field: +set fs_game d3xp +set fs_game_base redux

This implies that you have zd3xp_redux_compatch.pk4 and zpakv00.pk4 files in your d3xp folder.

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furyweb
furyweb

Mod is great. I have it running on fhDoom3 and the game has never looked better. What I want to know is how to fix the main menu mars in the background looking so wide instead of a circle:

Imgur.com

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grey_pilgrim
grey_pilgrim

is there any multiplayer can work with this?

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fnuggel
fnuggel

Hi,

I have an issue with loading the mod. Don't know if this is the right place to post this.
I've downloaded and extracted the redux folder at the correct location according to the tutorial. My game folder looks exactly like the one posted here on this forum.
E:\Games\Steam\SteamApps\common\Doom 3
I assume it shouldn't be a problem with having steam and Doom 3 installed on another harddrive than C: as long as the redux folder is placed inside the game's folder?

The problem is that the mod won't show up under "Mods" ingame. Only a mod that's called "Doom 3" which I assume is the original version of the game.
I've also tried adding the line: +set fs_game redux - into "set launch options" under properties in steam without any result.
Has anyone had a similar problem and if yes, how did you solve it?

Thanks in advance!

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Highest Rated (5 agree) 10/10

This mod succeeds in what it sets out to do. Redux manages to recapture the beauty of the id Tech 4 engine. I look forward to future releases.

I am also happy this mod keeps the vanilla gameplay. While there are certain valid criticisms towards the gameplay, Doom 3 has always played well as an atmospheric horror shooter and the swapping between flashlight/weapon is pivotal to the game's design.

Apr 18 2016 by lostintime

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