Call of The Zone is a standalone modification for S.T.A.L.K.E.R. – Call of Pripyat that allows you to explore the Chernobyl Exclusion Zone – a desolate and highly contaminated region of Ukraine that has been abandoned and closed off for decades ever since the 1986 Chernobyl disaster. What has been going on in this irradiated wasteland since then? There are no shortage of rumors and conspiracy theories, each more fantastic than the last. Rumors of mutated wildlife, brainwashed cults, secret experiments, and unexplainable paranormal events abound, as do promises of great riches and wildest dreams coming true for those who are daring or desperate enough to try to break through the cordon. You are about to find out for yourself what is true and what is yet undiscovered, and experience for yourself all the Zone has to offer... or to take from you.

Description

Check for new version link in Description Contains ManGun fix and a number of OPTIONAL adjustments such as to mugging. --ManGun now identifies properly as Duty and repairs/upgrades as he should. --Adjustments to the mugging system allowing you to keep gear and cash --Russian ScopeAimdot easier to see aiming recital point -More Vanilla Inventory Icons Returns back Vanilla Inventory icons for some items

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CotZ ManGunFix
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Sanctuary
Sanctuary - - 165 comments

Thank you for the addon, the fix is a must have.

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popok669
popok669 - - 35 comments

Works great, thanks for the mugging options.

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MoN0L!ght
MoN0L!ght - - 137 comments

Modified minimap works as intended, I like it.

I've also removed the visibility and audibility bars, because the first one is bugged and likes to stay at fully visible while you're not (and also feels like cheating - you've removed the counter, so now I truly have to rely on my perception to know if I'm not being followed) and the latter isn't a very true representation of the sound of player's actions, for example when you sneak up on an enemy and change your weapon, you're not heard, even though said bar rises drastically.

I've been however forced to alter ui_actor_hint_wnd for Rhons' repack, probably because of the Black Bevels GUI - something to keep in mind if anyone also uses it.

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SteamMod Author
SteamMod - - 156 comments

Yes, the counter got screwed by the muggings/inventory removal as well

What did you do for the Rhons' repack? I probably will add a version for that.

The removal of sound is intriging, I left that alone since to me it DID seem to be working (but I did not know actually how effective, but to me i notice if enemy sound bar moved, an enemy is about to jump...), did you remove it in the graphic or the XML?
thanks!

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SteamMod Author
SteamMod - - 156 comments

New version here, for some reason I could not update this anymore in this section, the downloads could no longer be DOWNLOADED

New version
Moddb.com

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Tejas_Stalker
Tejas_Stalker - - 870 comments

I don't have this problem. I'm a Bandit in Rostok, allies with Duty and at war with the Loners. Mangun displays as a hostile Loner but will still do repairs, if you simply right click on your gear, the repair window appears, despite him being an enemy.

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