Small mod of changes I thought would help improve the game, mostly mid-end game modifications. More balanced weapons and skills, no stamina, harder bosses, more useful runewords and uniques etc etc read the changelog
The mod has come a long way since 1.0 that was a standalone, then 1.3-1.5 Ubercraft, now we have v1.6 full final plugy v10.00 unity courtesy of yvonne nikolas. recently zomb's skiller just got introduced into 1.6.6 final patch for better use of level 20 skills on high /players X modes in hell difficulty. it seems the mod has reached its final stage, and is suitable for a good amount of /players X Command in hell difficulty with zomb's skiller tweaks. thank you all so much for your support over these long years!!
Remember, gear, skills, uber gems, sockets, uniques with full sockets, charms, rejuvination pots Matter!! for high difficulty settings. where the gear MF% is higher and the XP Is Much Nicer!
Wishing you the best in your diablo 2 experience!!
Gambling significantly more worthwhile Druid fissure regains its power at higher levels Berserker set, moonfall, umbral disc and riphook fixed. Their...
Uniques, sets and skill balance. Read the changelogs plz, so you don't end up like the poor anon who tried to make enigma.
Small tweaks to balancing. More useful necro mages. Another 14 unique items given something that makes them, well, 'unique'.
Enigma now has its +2 skills returned. Hurricane, Frozen Orb, Whirlwind, Blessed Hammer and conviction are returned to normal. Raven is now 30 hits, +2...
Preliminary version. Expect fixes/small additions.