The goal of this modification is very simple - make every single skill worth spending 20 points. The mod is very conservative - there are no new skills, only slightly changed the old ones. In a nuthell, the mod offers more build options and better character customisation. It could be considered an unofficial patch, since it tries to be accepted by as many vanilla players as possible. Once the mod is finished, I'll consider creating a thread on battle.net forums, where other players and Blizzard can show their interest in the mod. Who knows, maybe the changes will appear in the next official patch! I'm writing this so that you can see that I'm putting a lot of time and energy into this, trying to do the best I can. Hope you'll like it. Wish you happy playing and please, leave a comment if you have anything to say, I'd like to read it! Thank you!

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Skiller (barbarian's skills modified)

Skiller (barbarian's skills modified)

Demo 5 comments

Contains barbarian's skills modified and a barbarian at level 99 for test purposes.

Skiller (paladin's skills modified)

Skiller (paladin's skills modified)

Demo

Contains paladins's skills modified and a paladin at level 99 for test purposes.

Skiller (druid's skills modified)

Skiller (druid's skills modified)

Demo 6 comments

Contains druid's skills modified and a druid at level 99 for test purposes.

Skiller (necromancer's skills modified)

Skiller (necromancer's skills modified)

Demo 1 comment

Contains necromancer's skills modified and a necromancer at level 99 for test purposes.

Skiller (assassin's skills modified)

Skiller (assassin's skills modified)

Demo

Contains assassin's skills modified and an assassin at level 99 for test purposes.

Skiller (only sorceress' skills modified)

Skiller (only sorceress' skills modified)

Demo

First released version, contains sorceress with some edited skills (and a character at level 99 for test purposes)

Comments  (0 - 10 of 89)
Guest
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voldemortfc
voldemortfc

please ,help me! I don't know how to install the mod
:/

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Riskything
Riskything

hey man. love ur mod.

playing Nec Summoner.

Is their more info on the changes u made? i see allot magic armor has skills to it. wich is nice.

anythingelse i need to know wich is different then original diablo. i read about the skill changes and such.. but what else

\Oh and i dont see a level 99 nec for tryout..

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ZOMB_ Creator
ZOMB_

Hi, how are you enjoying necro so far?

Only the skills are changed, everything else is the same as the original D2. Every change being made to skills of given class is described under the download link where the class was first introduced (so for necro it's under 'Skiller (necromancer's skills modified)' - where the necro at level 99 should also be)

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Gorwe
Gorwe

Zomb? Any news? It's been a while, could use that Amazon rework / update. Don't leave it at...85,7% completion. Please?

Also, thank you for making it fully modular.

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ZOMB_ Creator
ZOMB_

Hi, sorry for the late response.
I've been keeping myself busy with other projects - for example the D2 Upscaled project (https://www.reddit.com/r/Diablo/comments/ersy80/diablo_2_upscaled_second_and_final_version/).

But I still have Skiller in mind, that's why I've been playing a lot of amazon builds for the last year.
I expect to design and implement amazon changes this summer.

Reply Good karma+1 vote
Raz5
Raz5

Hi, interesting mod. Do you know any way to change Assassin's Charge-up skills to make them more playable?
They are not playable, because you need to do 3 clicks with the right mouse button, then 1 click with the left mouse button and you need to do this thousands times. Playing with these skills is very annoying. With other characters, you just need to hold the right mouse button.

Is it possible to change Charge-up skills of Assassin in the following ways?

1) Make them like Charge-up Druid skills, like: Feral Rage or Maul. The more you hit, the stronger the attack becomes. I.e:
1st charge-up hit - get 1st charge
2nd charge-up hit - get a 2nd charge and perform a 1-charge finishing attack without losing charges
3rd charge-up hit - get the 3rd charge and perform a 2-charge finishing attack without losing charges
4th charge-up hit - update the time of the 3rd charge and perform a 3-charge finishing attack without losing charges.
The next hits will be like the 4th charge-up hit. But if you do not hit enemies throgh 15 seconds, then the charges will disappear, as now in the game. Just like with Druid's Charge-up skills.
So you just need to hold the right mouse button, as with other warriors, instead of 3 right mouse clicks and 1 left click.

2) Or: Perform a full 3-charge finishing attack with one click. Like the Amazon chain lightning strike. Is it possible?

3) Or just: Do not lose charges with finishing attacks. Thus, you will need to do a charge-up hit 3 times, then you can perform a 3-charge finishing attack through 15 seconds. (Assassin's Charge-up skills last 15 seconds). This is better than clicking 3 right clicks and 1 left click a thousand times.

Can you tell if one of these methods can be done in Skills.txt?

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Guest
Guest

I like the way how fist charge works, is very dynamic and feel different. Personally I don't think that removing the gameplays differences between characters would be the best option. But I would love if the fists skills are buffed, because I love that skills. Excuse me for my English.

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Guest
Guest

Hi how to use this mods...please help me...i have no idea where to put the downloaded files....currently using 1.14d version

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ZOMB_ Creator
ZOMB_

Hi, first you need to install D2SE Modmanager. But before that, you'll need to downgrade your game to 1.13c.

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