Description

Deus lo Vult (DLV) is intended to provide a Civilization™-like enhancement for Medieval II:Total War Kingdoms, providing greater potential for the player to immerse in roleplay, and adding more detail to M2TW's strategy in a historically authentic way.


***** For help and discussions, please go to the TWCenter Hosted Mods page below *****



Features

- Player can decide during first turn which DLV features he wants to activate.

- Many more factions (re-skinned) playable on a very large campaign map: + Ireland, Armenia, Lithuania, Teutonic order, Flanders, Norway, Kingdom of Jerusalem, Hedjaz tribes.

- More medieval + graphical elements (remember MTW I): Heraldic Titles, Civil War.

- Role-playing: Characters (Generals, Princes...) have a more medieval based trait and ancillary system. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirement.

- Economic System: Many new resource dependent economical buildings as joiner's shop, sawmill, vineyard... Gives the game a CIV-like touch. Positive and negative economical events have repercussions on the effect of these buildings and on the whole economical situation. The player can invest, ask for loans or force a crown duty on his nobles. Inflation may rise dependent on the treasury volume.

- Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler...) and collecting governmental\military points to achieve an advancement during his game.

- More logistical/strategic parameters than the standard ones.

- Money: If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies.

- No endless recruiting because of recruitment restrictions as population, settlement level.


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RSS Articles

DLV Features Overview

Feature

Features

- Player can decide during first turn which DLV features he wants to activate.

- Many more factions (re-skinned) playable on a very large campaign map: + Ireland, Armenia, Lithuania, Teutonic order, Flanders, Norway, Kingdom of Jerusalem, Hedjaz tribes.


- More medieval + graphical elements (remember MTW I): Heraldic Titles, Civil War.


- Role-playing: Characters (Generals, Princes...) have a more medieval based trait and ancillary system. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirement.


- Economic System: Many new resource dependent economical buildings as joiner's shop, sawmill, vineyard... Gives the game a CIV-like touch. Positive and negative economical events have repercussions on the effect of these buildings and on the whole economical situation. The player can invest, ask for loans or force a crown duty on his nobles. Inflation may rise dependent on the treasury volume.


- Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler...) and collecting governmental\military points to achieve an advancement during his game.


- More logistical/strategic parameters than the standard ones.

- Money: If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies.

- No endless recruiting because of recruitment restrictions as population, settlement level.

- Advanced Battle and Campaign AI: new animations.


RSS Files
Deus lo Vult 280 Loading Screens MegaPack

Deus lo Vult 280 Loading Screens MegaPack

GUIs

Deus lo Vult 280 Loading Screens MegaPack submod by Shadrach.

Deus lo Vult 6.2 - Handbook English

Deus lo Vult 6.2 - Handbook English

Guides

Deus lo Vult 6.2 - Handbook/Manual in English language. PDF format.

Deus lo Vult Kingdoms Patch 6.2

Deus lo Vult Kingdoms Patch 6.2

Patch 2 comments

Patch version 6.2 for Deus lo Vult Kingdoms 6.0 - A modification for Medieval II Total War: Kingdoms.

Deus lo Vult Kingdoms 6.0

Deus lo Vult Kingdoms 6.0

Full Version 10 comments

Installation for Deus lo Vult Kingdoms 6.0 - A modification for Medieval II Total War: Kingdoms.

Comments  (0 - 10 of 90)
samyhamma
samyhamma

New version ;) Twcenter.net

Reply Good karma Bad karma+1 vote
samyhamma
samyhamma

Lol c'est une ancienne version, rechercher Deus lo vult 6.2+ Battlefield Balance 4

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Tallestdavid
Tallestdavid

wish this was still being updated :(

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Guest
Guest

Great mod but please add cymru/ wales It would be great to have all british factions playable you could even add scripted events like Llewelyn and owain ap glyndawr's rebbelions. thanks :)

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Doctor_Whooves
Doctor_Whooves

every time i try to download this mod it fails.

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Stephen.
Stephen.

God the bugs are awful, Half the factions crashes the game just by clicking them.

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BoleKralj
BoleKralj

Hud is completly white.

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centurionmaster
centurionmaster

well good mod.. but too bad its crashes on every startup.. by pick a faction, it loads even short intro, but not into the game or "campaign map."witch tells me that something else is wrong with the mod or mod missing contents.

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Stephen.
Stephen.

in the game itself, its broken, hud completely white

Reply Good karma Bad karma+1 vote
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