Deus lo Vult (DLV) is intended to provide a Civilization™-like enhancement for Medieval II:Total War Kingdoms, providing greater potential for the player to immerse in roleplay, and adding more detail to M2TW's strategy in a historically authentic way.
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- Player can decide during first turn which DLV features he wants to activate.
- Many more factions (re-skinned) playable on a very large campaign map: + Ireland, Armenia, Lithuania, Teutonic order, Flanders, Norway, Kingdom of Jerusalem, Hedjaz tribes.
- More medieval + graphical elements (remember MTW I): Heraldic Titles, Civil War.
- Role-playing: Characters (Generals, Princes...) have a more medieval based trait and ancillary system. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirement.
- Economic System: Many new resource dependent economical buildings as joiner's shop, sawmill, vineyard... Gives the game a CIV-like touch. Positive and negative economical events have repercussions on the effect of these buildings and on the whole economical situation. The player can invest, ask for loans or force a crown duty on his nobles. Inflation may rise dependent on the treasury volume.
- Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler...) and collecting governmental\military points to achieve an advancement during his game.
- More logistical/strategic parameters than the standard ones.
- Money: If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies.
- No endless recruiting because of recruitment restrictions as population, settlement level.
- Player can decide during first turn which DLV features he wants to activate.
- Many more factions (re-skinned) playable on a very large campaign map: + Ireland, Armenia, Lithuania, Teutonic order, Flanders, Norway, Kingdom of Jerusalem, Hedjaz tribes.
- More medieval + graphical elements (remember MTW I): Heraldic Titles, Civil War.
- Role-playing: Characters (Generals, Princes...) have a more medieval based trait and ancillary system. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirement.
- Economic System: Many new resource dependent economical buildings as joiner's shop, sawmill, vineyard... Gives the game a CIV-like touch. Positive and negative economical events have repercussions on the effect of these buildings and on the whole economical situation. The player can invest, ask for loans or force a crown duty on his nobles. Inflation may rise dependent on the treasury volume.
- Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler...) and collecting governmental\military points to achieve an advancement during his game.
- More logistical/strategic parameters than the standard ones.
- Money: If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies.
- No endless recruiting because of recruitment restrictions as population, settlement level.
- Advanced Battle and Campaign AI: new animations.
Deus lo Vult 280 Loading Screens MegaPack submod by Shadrach.
Deus lo Vult 6.2 - Handbook/Manual in English language. PDF format.
Patch version 6.2 for Deus lo Vult Kingdoms 6.0 - A modification for Medieval II Total War: Kingdoms.
Installation for Deus lo Vult Kingdoms 6.0 - A modification for Medieval II Total War: Kingdoms.
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I have no music on campaign map. Can anyone help. I downloaded the new version but any help would be great. Thanks.
There is a NEW version !!!
Twcenter.net
I am a novice modder and I am creating a patch for a mod called Bare_Geomod. Would it be possible if I can use the units in this mod for my patch? I will make sure that I will put the creators name in the bio/credits. If can't use the units than that's fine with me.
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By far the greatest mod of this Era (my personal is europa Barbarorum due to ancient Era)...
One and only problem!!!
Can't create and play hotseat!!!
Any suggestions or fixes?
CRUSADER Kingdom of Jerusalem faction has Middle Eastern music in stratmap and Teutonic Order has Eastern European music in stratmap. Totally messed up. How to change that?
Edit: Did that myself. It was rather easy.
The mod won't start. When I run the game with, it just flash out a cmd-like window and then turn of right after, nothing happened after that.
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