Deliverance 2600 is a Metroidvania-inspired, exploration-focused total conversion for Doom and Doom 2, powered by the GZDoom engine. The player assumes the role of Stanford T. Pace, a former prison inmate who volunteers for Project Deliverance, which is intended to rehabilitate criminals by means of extreme discipline. He is then sent out on a mission to investigate a mysterious communications breakdown with a research facility on the planet Ferrus XII. But what he seeks is something else than redemption...

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Deliverance 2600 comes back from the kind-of-dead-but-not-really!

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Yes, we're finally back in business!

In case you missed it (or just otherwise didn't know), Deliverance 2600 was on hold for just under three weeks. But now, with newfound inspiration and motivation, I have started working on it again.

So here's the plan for the foreseeable future: now that the first of a currently planned 4 bosses has been implemented, I will be tweaking it to balance it out a little. I will also work on the map further and maybe do some minor script edits here and there.

With that, I'll see you soon(-ish) with Alpha 0.3!

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