Dei Agminum (Armies of God) is an ambitious mod project aimed at becoming the premiere Medieval II Total War Crusades mod. Its origins can be traced back to the Broken Crescent Submod "Jersualem Rising". It will use the Crusades campaign from Kingdoms as a base but will in time morph into its own distinct entity. For now I will concentrate on revamping the Crusades campaign through this mod. This will include renaming existing units, settlements and factions with their historical names, introducing historically accurate buildings and new units and completely remaking unit art/UI (models, textures, banners, screens and etc.) and introducing other assets. For now these are the mod's main priorities.

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Dei Agminum Version 2.0 Released

Dei Agminum Version 2.0 Released

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Version 2.0 release news and notes. You can download Version 2.0 today in the files section!

Dei Agminum - Developer Blog 09/04/2023

Dei Agminum - Developer Blog 09/04/2023

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The current state of the mod with specifics on the Version 2.0 release.

Dei Agminum - Developer Blog 05/11/2023

Dei Agminum - Developer Blog 05/11/2023

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An update on the mod with news about the development on the Ayyubid faction and the addition of the Zengids.

Dei Agminum Year End Update

Dei Agminum Year End Update

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A year-end update on the status of the mod/the upcoming release.

Dei Agminum - Developer Blog 03/23/2022

Dei Agminum - Developer Blog 03/23/2022

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An update on the mod with news about development on the Ayyubid faction.

Dei Agminum - Developer Blog 11/28/2021

Dei Agminum - Developer Blog 11/28/2021

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An update on the mod with news about development on the Ayyubid faction.

Dei Agminum - Developer Blog 02/10/2021

Dei Agminum - Developer Blog 02/10/2021

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Post Version One Release news such as progress on the armor system and the next factions to be worked on.

Dei Agminum ver 1.0 Released

Dei Agminum ver 1.0 Released

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The very first release of the mod is now available for download. Happy Crusading!

Dei Agminum - Developer Blog 01/10/2021

Dei Agminum - Developer Blog 01/10/2021

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A quick primer into what armor upgrades are available to the Crusaders and how blacksmiths work in general for the mod.

Dei Agminum - Developer Blog 01/02/2021

Dei Agminum - Developer Blog 01/02/2021

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Current State of the mod. Antioch development specifics and remaining tasks before the first release.

Dei Agminum - Developer Blog 12/18/2020

Dei Agminum - Developer Blog 12/18/2020

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Current State of the mod. Antioch development specifics. Antioch unit roster complete. Two generals left to finish. First release anticipated in January!

Dei Agminum - Developer Blog 10/7/2020

Dei Agminum - Developer Blog 10/7/2020

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Current State of the mod. Antioch development specifics. Most units implemented, the most significant work remaining is creating the faction-specific...

Dei Agminum - Developer Blog 8/27/2020

Dei Agminum - Developer Blog 8/27/2020

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Current State of the mod. KOJ development basically complete. Antioch development starting next week.

Dei Agminum - Developer Blog 8/14/2020

Dei Agminum - Developer Blog 8/14/2020

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Current State of the mod. KOJ development specifics. New stratmap and battle models for unique generals, new unit icons and working bow-strings.

Dei Agminum - Developer Blog 8/06/2020

Dei Agminum - Developer Blog 8/06/2020

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Current State of the mod. KOJ development specifics. EDU balancing and unit tiers in the mod explained. New effects and animations.

Dei Agminum - Developer Blog 7/27/2020

Dei Agminum - Developer Blog 7/27/2020

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Current State of the mod. KOJ development is about 80% finished. The Roman Empire is the next faction to be worked on. I am also looking to put together...