This mod consists of a transformation of some of Dark Crusade characteristics by adding more techs, including the powerful Veteran tech, new units and abilities that make all races different from the ones in the original Dark Crusade. Some of the new features of this mod include aircraft abilities, like thunderhawks dropping bombs on the battlefield or valkyries bombing a target. This mod is still in the early phases of development, so stay tunned for updates.
For a long time people have been asking for a release of this mod. Now it is finally the time for that release.
Things keep moving forward in the land of modding so here is an update on how things are going lately.
Things keep moving forward in the land of modding so here is an update on how things are going lately.
"AI's everywhere" is pretty much the best way to describe the current developments in Veteran Mod for Dark Crusade. Well... That and overseeing the work...
It took me almost 4 years but here we are: my second tutorial for Corsix's Mod Studio.
Despite an apparent lack of progress display at the mod page there have been significant (if slow) developments. First - the Chaos Renegades developed...
The adaption of the original DoW Campaign to work in DC which is meant to be a generic addon like mod which can be combined and/or modified by other modders...
A small video update intended to show most of the currently available Renegade units and their unique active abilities (most of the passive abilities...
Although the Veteran Mod has been a bit slow in terms of developments in the last months things still get done. This news are mainly focused on showing...
The armies of Chaos are seductive to almost every single type of people. From the poor inhabitant of the lower levels of a hive world to the rich and...
Today I will make a reference of some features of an ebps rgd from a unit and how those things appear in the Mod Studio.
Today we will learn how to create a dire avenger variation which focuses a bit more on melee weapons.
Understanding the MSGR / MSLC - Data.... In the Whm... Remembering you can only replace like objects with like objects.
FFE, Bone / Body Sync and what it means. When it is done in 3d modelling programs and you can bring it back in through even mudflaps, you can technically...
FFE illegal ANIMS in the WHE from Mudflaps: Some error correction for the modding in Mudflaps.
FFE Hardpoints / Weapons to use in Corsix / AE.. Description of the CLAS in the whe...
In FFE Editing the Selected UI(SEUI): For Army painter looks or for in game changes to the looks on the selector.
FFE and creating an XREF.... Potentially animating models through Mudflaps..... Making an animated model from the Ref...
Checking and Changing your Xref'd Model link in FFE:
Finding wargear names or weapon names for AE / corsix. Or editing them to what you want. :)
Locating weapons hardpoints in the whe for AE or Corsix, or just to change the name of the weapon.
Swapping in and out sounds with reference to the whe work...
Hijacking markers in the whe for the purposes of what ever you would want to do with markers for events. :)
I can find FX in the whe in FFE: For the purposes of editing FX or altering FX.
I can Hijack Fx in the whe using FFE and make a suitable alteration..
I can modify markers and get markers in and out of the WHM:
I have a moderate understanding of the whe in FFE:
A way to make textures internal to the whm instead of floating around in texture_share.
I can Hijack textures without name length limitations in FFE.
Playing with visibility in animations in the whm. :)
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