This mod consists of a transformation of some of Dark Crusade characteristics by adding more techs, including the powerful Veteran tech, new units and abilities that make all races different from the ones in the original Dark Crusade. Some of the new features of this mod include aircraft abilities, like thunderhawks dropping bombs on the battlefield or valkyries bombing a target. This mod is still in the early phases of development, so stay tunned for updates.

Report RSS I can change the weapon hardpoints in the Whe.

Locating weapons hardpoints in the whe for AE or Corsix, or just to change the name of the weapon.

Posted by on - Intermediate Players Modelling

In FFE in the WHE....

Clause First:
Dealing with the clause we need to change the name of the variable used by AE/Corsix....

Find the fire / Tracking / upgrade Clauses and rename them appropriately so you will remember, also write them down. :)

In the development phase in OE you should of used soe variable multiple times with different labels for the clauses, write these down when doing them. :)

Alternately if you want to copy and paste chunks, you will need to do a lot more work. But similar theory.

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Modifier Next:
In the modifiers you will need to find the modifiers and rename teh text appropriately so it is in sequence with what you have done already.

No label modification should be needed as that is all internal to the WHE and not used externally. :)

Remember to get the Aim Vert / Aim Horiz / Firing sets to completely change the name of the weapon hardpoint referenced in AE/Corsix.

User Posted Image

Motions, Just in case:
If you wanted to change "name" of the modifiers remember you need to change the Motion reference to the Modifier.

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Enjoy and ask questions, just in case I did not explain myself too well. :)

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