Dawn of Coalescence is no longer on hold!
Interanlly, work is slowly resuming!
However it remains irresponsible to try and offer a concrete timeframe.
Slowly the ancient DoC machine-spirit is re-awakening;
However first i must insure that all of it's cogitators (AI) are in working order
While the means for effecting the most basic of AI functionality have been well established there are still many finer points to DoC gameplay i must attempt to address with the AI somehow or another such as:
starting with no hq building as such,
strategizing hq location based on a given map/opposition etc,
managing units operating at different elevations (orbital, bomber, flyer and strafing units)
not to mention managing map structures the AI gains control of during the course of a battle....and so on.
So that is the current first order of business
When the first "properly" functioning AI is finished and tested i will post footage. No timeframe.
When every armies AI is finished and tested there will be a full release but again it would be irresponsible of me to try and offer a timeline.
Considering a more private but also more regular DoC Discord chat for those interested enough to want to at least attempt to offer constructive insight...
DoC is NO LONGER on hold! Expect news and updates to once again be posted here. INTERNAL production has resumed and anyone wishing to help or barter with...
Summary of what Dawn of Coalescence has to offer. 59 Races Destructible terrain Defensive Structures.
Answers some of our community's more pressing enquires about the Dawn of Coalescence mod.
please give an update on your works brother
hope this mod will one day rise!
How goes development, can we expect anything anytime soon?
привет,работа ещё по моду идет?
Is this still being worked on?
it seems so cool, but the last update was 2 years ago.
did it move to somewhere else?
VERY slowly but yes it is still being worked on.
Thank you!
O____O O, M, double G. cant wait for more progress on this amazing project undertaking as it finally returns. What kinda progress schedule can we expect and are other people brought on board too to help revive this or is it just you?
and also for some memeage: oK, ThIS Is EPIC.
Anyone know how to make a modifier for a unit that is triggered based on wether or not that unit is in motion?
Either via code or SCAR or both?
It is possible both VIA SCaR and AE...
But via AE, it is not THAT good. See, you can use the modifiers when the squad is idle (like the wrenches above the builder when idle). But if the squad fires, captures, or performs any other action... It will not work.
With SCaR, it is 100% possible and easy to achieve. :)
With no SCaR, I CAN think of alternative AE methods, like spawning dummy entities with AOE abilities with the modifiers you want, and a radius of 0.1. This way, moving will NOT allow it to be within AOE. Tricky to code.
It will work, but still not AS effective as SCaR.
ok cuz what i need to do is clean up my Flyer Runs mechanic by finding a way to only allow flyers to fire weapons IF they ARE moving; that's the only remaining bug with the SCAR me and JL and co. worked on years ago in the Relic Forums days
I will PM you for this :)
Doesn't abilities like DE soul gathering / Kroots devouring / IG entrench toggle only when not moving ?