Dawn of Coalescence is no longer on hold!
Interanlly, work is slowly resuming!
However it remains irresponsible to try and offer a concrete timeframe.
Slowly the ancient DoC machine-spirit is re-awakening;
However first i must insure that all of it's cogitators (AI) are in working order
While the means for effecting the most basic of AI functionality have been well established there are still many finer points to DoC gameplay i must attempt to address with the AI somehow or another such as:
starting with no hq building as such,
strategizing hq location based on a given map/opposition etc,
managing units operating at different elevations (orbital, bomber, flyer and strafing units)
not to mention managing map structures the AI gains control of during the course of a battle....and so on.
So that is the current first order of business
When the first "properly" functioning AI is finished and tested i will post footage. No timeframe.
When every armies AI is finished and tested there will be a full release but again it would be irresponsible of me to try and offer a timeline.
Considering a more private but also more regular DoC Discord chat for those interested enough to want to at least attempt to offer constructive insight...
DoC is NO LONGER on hold! Expect news and updates to once again be posted here. INTERNAL production has resumed and anyone wishing to help or barter with...
Summary of what Dawn of Coalescence has to offer. 59 Races Destructible terrain Defensive Structures.
Answers some of our community's more pressing enquires about the Dawn of Coalescence mod.
So i have this "Reverse gear" coding for tanks...basically just a variant coding of the entrench extension....
....anyone up for editing a Leman Russ or Predator model so it's movement orientation is reversed and the "reverse gear" code can be properly tested?
This would be nice since tanks are coded in such a way that their rear armour is less resistant to damage, not to mention being able to fire with accuracy while simultaneiously retreating or withdrawing...
So, tanks will actually have different armour values per side?
i actually have the tank reverse function coded too but while it "functions properly" in terms of weapons "aiming" and applying damage in the proper direction relative to the position of the weaker rear armour...
BUT
visually it LOOKS like a Leman Russ just driving away slowly and firing (animations) in the opposite direction of the enemy (even though damage is dealt properly and in the correct direction)
yes, for right now im just giving them weaker rear armour; but different resistance to side armour attacks could be created quite easily as well.
That's good to hear, man. I can't think of any DoW 1 mods that do that.
Next we'll have systems knocked out depending on where it's hit. xD
YESSS!!! COME BACK TO LIFE!!!
I HAVE AWOKEN!
QUESTION!
In the past there was little to no interest in a "multiplayer only" version of DoC, perhaps i underestimate the chance that this has changed?
So let me know in the replies here wether or not YOU have any interest in a MULTIPLAYER ONLY version of DoC,
particularly if that meant getting a release much sooner?
Any release is a good release. I'd REALLY prefer AI to be in, but I want a solid release out of you guys even more. Multiplayer beta is my vote.
Do you mean, without AI for skirmish ?
Yes; it doesn't hurt to ask i figure
Sure !
So ? Guys ?
DO IT ! XD
I may still have the "last" internal release on my old laptop. Not that I can release anything without Ironwarrior's consent, though (and I won't get it, we don't even know if he's still alive for that matters, he just disappeared…).
I yet live.
Do it.
:)
Oof
WHAAAAT!?!?!
Well… maybe then. I say MAYBE, DoC could get back on road after all. Don't hype yourself, it hurts feelings.