Dawn of Coalescence is no longer on hold!
Interanlly, work is slowly resuming!
However it remains irresponsible to try and offer a concrete timeframe.


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Slowly the ancient DoC machine-spirit is re-awakening;

However first i must insure that all of it's cogitators (AI) are in working order

While the means for effecting the most basic of AI functionality have been well established there are still many finer points to DoC gameplay i must attempt to address with the AI somehow or another such as:

starting with no hq building as such,

strategizing hq location based on a given map/opposition etc,

managing units operating at different elevations (orbital, bomber, flyer and strafing units)

not to mention managing map structures the AI gains control of during the course of a battle....and so on.

So that is the current first order of business

When the first "properly" functioning AI is finished and tested i will post footage. No timeframe.

When every armies AI is finished and tested there will be a full release but again it would be irresponsible of me to try and offer a timeline.

DoC Discord chat?

DoC Discord chat?

News 9 comments

Considering a more private but also more regular DoC Discord chat for those interested enough to want to at least attempt to offer constructive insight...

Alpha Release

Alpha Release

News 6 comments

DoC is NO LONGER on hold! Expect news and updates to once again be posted here. INTERNAL production has resumed and anyone wishing to help or barter with...

Dawn of Coalescence Overview

Dawn of Coalescence Overview

Feature 7 comments

Summary of what Dawn of Coalescence has to offer. 59 Races Destructible terrain Defensive Structures.

Dawn of Coalescence Frequently Asked Questions.

Dawn of Coalescence Frequently Asked Questions.

Feature 9 comments

Answers some of our community's more pressing enquires about the Dawn of Coalescence mod.

Post comment Comments  (20 - 30 of 629)
IronWarrior42 Creator
IronWarrior42 - - 191 comments

Anyone know how to make a modifier for a unit that is triggered based on wether or not that unit is in motion?

Either via code or SCAR or both?

Reply Good karma+2 votes
Gambit_1
Gambit_1 - - 2,537 comments

It is possible both VIA SCaR and AE...
But via AE, it is not THAT good. See, you can use the modifiers when the squad is idle (like the wrenches above the builder when idle). But if the squad fires, captures, or performs any other action... It will not work.

With SCaR, it is 100% possible and easy to achieve. :)

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Gambit_1
Gambit_1 - - 2,537 comments

With no SCaR, I CAN think of alternative AE methods, like spawning dummy entities with AOE abilities with the modifiers you want, and a radius of 0.1. This way, moving will NOT allow it to be within AOE. Tricky to code.
It will work, but still not AS effective as SCaR.

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IronWarrior42 Creator
IronWarrior42 - - 191 comments

ok cuz what i need to do is clean up my Flyer Runs mechanic by finding a way to only allow flyers to fire weapons IF they ARE moving; that's the only remaining bug with the SCAR me and JL and co. worked on years ago in the Relic Forums days

Reply Good karma+2 votes
Gambit_1
Gambit_1 - - 2,537 comments

I will PM you for this :)

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Zeidra_Senester
Zeidra_Senester - - 541 comments

Doesn't abilities like DE soul gathering / Kroots devouring / IG entrench toggle only when not moving ?

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IronWarrior42 Creator
IronWarrior42 - - 191 comments

Another idea i've been considering is the occasional open DoC chat on Discord. It would be irresponsible of me to state a set schedule but
once 6 or more people have either replied to this and/or pm'd me about it, i'll set up a Discord chat

There i can clarify details about the various features of DoC
the gameplay variations between the now over 60 armies
me and Zeidra's current long term plans to both get a skirmish AI oriented version of DoC to the public
AND
continue to work on the original larger multiplayer oriented version that first got me started on this crazy journey...

Reply Good karma+4 votes
IronWarrior42 Creator
IronWarrior42 - - 191 comments

Should i be doing these as Blogs or is this the best place?

Thing i dislike about the blogs is i have to wait and sometimes they refuse to post it and give no reason

Reply Good karma+1 vote
Zeidra_Senester
Zeidra_Senester - - 541 comments

You could post a single reverse FAQ, where people answers you in comments. You can update already posted articles, to add new questions later.

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IronWarrior42 Creator
IronWarrior42 - - 191 comments

Name researches, upgrades and addons that should be automatically applied to their relevant army to keep the micro streamlined as well as keep gameplay from getting bogged down by a bunch of upgrades that in the scheme of an entire game will make little difference.

Name the research/upgrade/ability/feature and the army or unit(s) that should have it automatically to cut out tedious micro as well as help emphasize the unit or armies character.

Reply Good karma+1 vote
Zeidra_Senester
Zeidra_Senester - - 541 comments

HP / armor augmenting addons that everybody uses anyways, and that should be packed into the tier advancing researches. I mean, if you reach tier 2, of course you want that armor bonus lvl 2, why is it a separate update ?!

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IronWarrior42 Creator
IronWarrior42 - - 191 comments

Yes exactly!,
these kinds of things are exactly what im talking about,
there's quite a bit i think could be streamlined in this manner

Reply Good karma+1 vote
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