Dawn of Coalescence is no longer on hold!
Interanlly, work is slowly resuming!
However it remains irresponsible to try and offer a concrete timeframe.
Slowly the ancient DoC machine-spirit is re-awakening;
However first i must insure that all of it's cogitators (AI) are in working order
While the means for effecting the most basic of AI functionality have been well established there are still many finer points to DoC gameplay i must attempt to address with the AI somehow or another such as:
starting with no hq building as such,
strategizing hq location based on a given map/opposition etc,
managing units operating at different elevations (orbital, bomber, flyer and strafing units)
not to mention managing map structures the AI gains control of during the course of a battle....and so on.
So that is the current first order of business
When the first "properly" functioning AI is finished and tested i will post footage. No timeframe.
When every armies AI is finished and tested there will be a full release but again it would be irresponsible of me to try and offer a timeline.
Considering a more private but also more regular DoC Discord chat for those interested enough to want to at least attempt to offer constructive insight...
DoC is NO LONGER on hold! Expect news and updates to once again be posted here. INTERNAL production has resumed and anyone wishing to help or barter with...
Summary of what Dawn of Coalescence has to offer. 59 Races Destructible terrain Defensive Structures.
Answers some of our community's more pressing enquires about the Dawn of Coalescence mod.
Anyone know how to make a modifier for a unit that is triggered based on wether or not that unit is in motion?
Either via code or SCAR or both?
It is possible both VIA SCaR and AE...
But via AE, it is not THAT good. See, you can use the modifiers when the squad is idle (like the wrenches above the builder when idle). But if the squad fires, captures, or performs any other action... It will not work.
With SCaR, it is 100% possible and easy to achieve. :)
With no SCaR, I CAN think of alternative AE methods, like spawning dummy entities with AOE abilities with the modifiers you want, and a radius of 0.1. This way, moving will NOT allow it to be within AOE. Tricky to code.
It will work, but still not AS effective as SCaR.
ok cuz what i need to do is clean up my Flyer Runs mechanic by finding a way to only allow flyers to fire weapons IF they ARE moving; that's the only remaining bug with the SCAR me and JL and co. worked on years ago in the Relic Forums days
I will PM you for this :)
Doesn't abilities like DE soul gathering / Kroots devouring / IG entrench toggle only when not moving ?
Another idea i've been considering is the occasional open DoC chat on Discord. It would be irresponsible of me to state a set schedule but
once 6 or more people have either replied to this and/or pm'd me about it, i'll set up a Discord chat
There i can clarify details about the various features of DoC
the gameplay variations between the now over 60 armies
me and Zeidra's current long term plans to both get a skirmish AI oriented version of DoC to the public
AND
continue to work on the original larger multiplayer oriented version that first got me started on this crazy journey...
Should i be doing these as Blogs or is this the best place?
Thing i dislike about the blogs is i have to wait and sometimes they refuse to post it and give no reason
You could post a single reverse FAQ, where people answers you in comments. You can update already posted articles, to add new questions later.
Name researches, upgrades and addons that should be automatically applied to their relevant army to keep the micro streamlined as well as keep gameplay from getting bogged down by a bunch of upgrades that in the scheme of an entire game will make little difference.
Name the research/upgrade/ability/feature and the army or unit(s) that should have it automatically to cut out tedious micro as well as help emphasize the unit or armies character.
HP / armor augmenting addons that everybody uses anyways, and that should be packed into the tier advancing researches. I mean, if you reach tier 2, of course you want that armor bonus lvl 2, why is it a separate update ?!
Yes exactly!,
these kinds of things are exactly what im talking about,
there's quite a bit i think could be streamlined in this manner