This is the sequel of Half Life: Operation Rosenberg.

While Operation Rosenberg was taking place, Barney Calhoun and Dr. Rosenberg were finding they way out of Area 99 (a hidden and dirty sector of Black Mesa).

Suddenly, they were captured by Black Ops. You will play as Barney and your mission will be to escape from that hideous government facility.

FULL WALKTHROUGH :

Youtube.com

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Escape from Area 99 (Steam version)

Escape from Area 99 (Steam version)

Full Version 6 comments

Escape from Area 99 version 1.0 (compatible with Steam)

HALF-LIFE: Escape from Area 99

HALF-LIFE: Escape from Area 99

Full Version 3 comments

HALF-LIFE: Escape from Area 99 (Version 1.0) First release

Comments  (0 - 10 of 32)
jonwalton19
jonwalton19

My eyes literally lit up when I saw this was available for download. can't wait!

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Guest
Guest

I am getting "couldn't exec usercofig.cfg" error.

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FedeShepard_HLOR Creator
FedeShepard_HLOR

Try the Steam version...

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Iido
Iido

This idiot scientist that you have to save in the 2nd chapter is not going down the lift with me. Am I doing something wrong? I already got the code and shut down the steam.

EDIT: Finally got him to walk onto it from the right side. Right side when standing on the elevator and facing him I mean.

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FedeShepard_HLOR Creator
FedeShepard_HLOR

Mmm it could happen sometimes... I think is a general glitch, try walking not looking back to him when he is following you. It works to me when i get that kind of trouble.

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Iido
Iido

I see...

I'm now stuck in the dark area. I found my way up the ladder, and made it to a room with a broken ladder and a locked door at the bottom...I've run around this entire area multiple times trying to figure out what to do and I'm running out of patience. Can I have a hint on what to do?

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FedeShepard_HLOR Creator
FedeShepard_HLOR

Ok, that is a dead end. You should go up again using the pipes and go to a big room where you will find a weak Voltigore (big alien) and a dead Barney. You will see that is possible to reach the upper area of this sector using a barrel to jump. Find barrels nearby. Walkthrough will be uploaded shortly!

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UrbaNebula
UrbaNebula

Played for a couple of hours so far. Will do a full review when I get around to completing it. Here are might thoughts so far.

The Good

+ There's a lot here. Like I said, I've been playing for two hours at this stage. Maps are lengthy and there's some nice variety in the game play.
+ Some really interesting and unique ideas.
+ Clever use of existing assets, some slightly modified to fit the mod.

The Not so Good

- Some parts are not really intuitive. Certain mechanics work in places and not in others.
- The plot is shallow at best. There were a lot of times where I wasn't sure what my ultimate goal was, besides finding Rosenberg.
- Some of the mapping is a little bland/basic, so areas kind of meld into one big dull experience.
- The download is HUGE because for some reason you've packaged up a ton of assets from the original game, which you don't need to do for a mod... Things like the original texture wads, models and sprites... Just include the stuff that's new, and the game will inherit the existing stuff from the Valve folder.

The Bad

-- There are moments in the early parts of the mod where health is really scarce. This is especially apparent when playing on hard
-- Some autosave triggers happen right before you are attacked by an enemy, so if you're on low health and the game saves in front of an enemy, you end up in a loop of reload and die and have to revert to a previous save. In other areas, there is no autosave at all, right at the beginning for example I had to watch the slow intro cutscene twice because the assassin killed me.
-- The part where I am at the moment, I'm running around in circles in the dark. There is no light besides the flashlight, which drains after a while. It's a low point for me and I stopped because it's not much fun. As per my point about the thin plot, I've got no idea what I'm doing down here and what I'm actually looking for.
-- Opposing force characters and enemies are present, but do nothing. I would either script them to play out scenes away from the player, or just not include them. It's strange when they're just hanging around doing nothing.

I'll post a review when I actually get around to finishing it, but so far it's at an average score in my head, around 6/10. It could be better, but it could also be a LOT worse. :D

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FedeShepard_HLOR Creator
FedeShepard_HLOR

Thanks for your approach, I will be uploading a Walkthrough shortly to help people that can't solve the puzzles or the levels at all.
The main goal for Barney is to escape from that place, Area 99.
The Opposing force enemies issue will be explained in further levels.
The darkness part is meant to be like that, hehe.
Lots of things of this mod are related to Operation Rosenberg, this is the sequel. I strongly recommend you to play OR before ;).
Which are the parts you find it difficult to pass?
I can help you until the walkthrough is uploaded...

Reply Good karma+1 vote
enufruf77
enufruf77

loaded fine made it into vent.. saved

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