Core Mining, Inc. or "CMI" adds another storyline to the game, letting you join up with a newly started company named Core Mining, Inc. This mod is designed to be as close as possible to the vanilla game, and should not cause any balance issues if left installed while playing other pilots.
Check out our Discord server by following the homepage link in the plugin profile!
I've had an hour or so of spare time in the evenings to keep working on this project recently, so I've been making progress! You've got to work while you have the chance, so I've been doing that. There have been some fairly major changes made, but hopefully they're for the better. The last version ends with tensions building with the Syndicate Extremists, and it will still continue from that point. I originally had that entire arc outlined and ready to go, but after scripting about 1/3 of the missions that were planned, I came up with an idea to flesh out that particular story some more. The ending also changed some, so there's that to work into the rest of the story. I'm now working on writing the basic outlines for the updated arc, and coding the new missions. It shouldn't change anything with the missions in the current version, so there should be no need to start a new pilot.
Everything is flowing fairly well right now, so hopefully I can get the new missions scripted fairly easily, and get a new update out at some point. No ETA right now, I'll just release it when it's ready.
Changelog for the latest version, and some other information.
A short article detailing some information on the 0.1.7 release, and current mod state.
Changelog for Core Mining, Inc. mod. This information is also in the readme of the file.
This quick article shows you how to get started playing the CMI mod.
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Version 0.1.7: Close to forty missions have been added, along with other fixes and updates.
Version 0.1.6: Some more missions have been added in this release.
Version 0.1.5: I should have looked a little harder and seen that I hadn't selected the latest version to release! Anyway, here it is. A few more additions...
Nothing much except a bug fix with the Free Worlds storyline.
Version 0.1.3 This is the first version I've released. Hopefully the first of many more to come!
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I'm glad to see there's still progress being made on this. Too many of these mods fall by the wayside.
Thanks for the comment. There's been some false starts here and there, but I'm still working on it!
Come on, dear friend! Long time no see! Our brains are itching where we go next from the spaceport of Valhalla! :)
The latest update is out, and it will take you at least a little farther!
I found a very minor bug. I'm not sure if it's been identified before, however.
In the part where you have to go on a Secret Mission for Michael, it says you have to go to Trove in the Hamal System, but you are already at Trove. You actually have to go to Maker in the Delta-Capricorni system (indicated by the blue circle when the mission is selected).
Thank you for mentioning that! I changed the way the mission was formatted, and forgot to change the pickup location! It will be fixed for the next version.
is this still being worked on or is it dead?
Still working on it when I get time, but real life is keeping me from the fun things!
Really nice little mod! The theme fits well with vanilla. It definitely gives the early game a lot more "life" on the Syndicate side of human space. Feels like real people solving actual problems. Probably my only real issue with it was that when I started with a brand new pilot in a shuttle, the missions did no combat rating or ship type check before throwing you into the combat missions. I mean, it worked out okay because the escorts/mercs you give the player for those are nicely overpowered, and all I had to do was hit afterburners and let them mop up the pirates. But I was definitely a little surprised how quickly it escalated for a pilot still in a shuttle that she hadn't even paid off the loan for yet!
Thanks for trying out my mod! I am aware of the sudden escalation in difficulty at the beginning, but I haven't found a good workaround for it yet. Hence the reason you most times have overpowered escorts! As mentioned in my Getting Started post, I have the storyline set up to work with a Berserker or higher for best results. I'm still working on this project, but unfortunately real life and other projects get in the way too much!