Thanks for checking out the Core Mining, Inc. or "CMI" mod! This is my first major mod for Endless Sky and it's probably not too great but I'm hoping to make it better. This mod adds another storyline to the game, letting you join up with a newly started company named Core Mining, Inc. I'm hoping to gradually add more things to it and make it longer later on. At present what I have so far is basically the foundation of the rest of the mod.

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Changelog

News

-0.0.1-
~Started the Alpha version of Core Mining, Inc. by writing the first five missions into
the CMI Part 1 file. I also created a temporary start file for the first stages of
testing. This will be deleted later on and the first mission will not be offered on
Maker every time. Also started the following files: events, fleets, governments, and
names; all containing customized things for the mod. None of the info in these files
will be used until CMI Part 2 though.

-0.0.2-
~Fixed some spelling errors and (hopefully) improved some of the mission dialogue. Hopefully
more improvements in the dialogue coming soon.

-0.0.3-
~Finished the last two missions of the CMI Part 1 file. Players will now receive a 5000 credit
salary after completing the seventh mission. (Salary subject to change later on.) Working
on a problem with the player swizzle not changing. Also added an icon and description that
will show up on the plugins screen.

-0.0.4-
~Added all seven of the missions in the CMI Part 2 file. Mission #'s are: 8A, 8B, 9, 10A, 10B,
11, and 12. A little bit more work with the events and fleets file, some of which will not
be used until later on. I have not figured out anything with the swizzle problem yet. I
may have to do some research on it.

-0.1.0-
~The Core Mining, Inc. mod is now version 0.1! The changes in this version were mostly spelling
mistakes and an issue where the pirate fleet was twice the size I wanted it. I decided to
move from Alpha to Beta since the basic testing and parts one and two of the storyline are
finished. I have the general ideas for parts three, four, and five and some more ideas as
well.

-0.1.1-
~Wrote all seven missions in the CMI Part 3 file. Several more events added, including one that
slows down the amount of Korath Raids in the Durax system during mission 19.

-0.1.2-
~Just fixed a few spelling errors and some minor bugs that cropped up from version 0.1.1.

-0.1.3-
~Finished writing and added all of the missions in the CMI Part 4 file. You will also notice a
CMI Part 5 file. This only has one mission at this point as it was written to test the final
mission in the Part 4 string. I've also renamed all of the missions so you will either have
to create new savegames or do some editing to your save file to keep playing your current
savegame. The reason for the renaming is to make inserting missions at a later point easier.

-0.1.4-
~The CMI storyline will now no longer be available if you have played very far into the Free Worlds
story. The specific event is "chosen sides", set once you have decided to join up with them.
Also all of the missions are no longer in the "CMI Part" files, but in the "CMI Section" files.
Parts 1-4 are in the Section 1 file and Parts 5-? will be in the Section 2 file once they are
completed. It's not too many changes for the version but I feel it cleans things up considerably.

-0.1.5-
~Removed the map file from the mod because of overlap with version 0.9.8 of Endless Sky. Finished
and tested the missions in the CMI S2 Part 1 and CMI S2 Part 2 file.

Getting Started

Getting Started

News

This quick article shows you how to get started playing the CMI mod.

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Core Mining, Inc. v0.1.6

Core Mining, Inc. v0.1.6

Full Version

Version 0.1.6: Some more missions have been added in this release.

CMI Version 0.1.5

CMI Version 0.1.5

Full Version

Version 0.1.5: I should have looked a little harder and seen that I hadn't selected the latest version to release! Anyway, here it is. A few more additions...

CMI Version 0.1.4

CMI Version 0.1.4

Full Version

Nothing much except a bug fix with the Free Worlds storyline.

CMI Version 0.1.3

CMI Version 0.1.3

Full Version

Version 0.1.3 This is the first version I've released. Hopefully the first of many more to come!

Comments  (0 - 10 of 15)
Der_König
Der_König

I found a very minor bug. I'm not sure if it's been identified before, however.

In the part where you have to go on a Secret Mission for Michael, it says you have to go to Trove in the Hamal System, but you are already at Trove. You actually have to go to Maker in the Delta-Capricorni system (indicated by the blue circle when the mission is selected).

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DJF113 Creator
DJF113

Thank you for mentioning that! I changed the way the mission was formatted, and forgot to change the pickup location! It will be fixed for the next version.

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Guest
Guest

Awesome!

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Guest
Guest

is this still being worked on or is it dead?

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DJF113 Creator
DJF113

Still working on it when I get time, but real life is keeping me from the fun things!

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Guest
Guest

Really nice little mod! The theme fits well with vanilla. It definitely gives the early game a lot more "life" on the Syndicate side of human space. Feels like real people solving actual problems. Probably my only real issue with it was that when I started with a brand new pilot in a shuttle, the missions did no combat rating or ship type check before throwing you into the combat missions. I mean, it worked out okay because the escorts/mercs you give the player for those are nicely overpowered, and all I had to do was hit afterburners and let them mop up the pirates. But I was definitely a little surprised how quickly it escalated for a pilot still in a shuttle that she hadn't even paid off the loan for yet!

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DJF113 Creator
DJF113

Thanks for trying out my mod! I am aware of the sudden escalation in difficulty at the beginning, but I haven't found a good workaround for it yet. Hence the reason you most times have overpowered escorts! As mentioned in my Getting Started post, I have the storyline set up to work with a Berserker or higher for best results. I'm still working on this project, but unfortunately real life and other projects get in the way too much!

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Guest
Guest

Nice mod! I can't wait to see what's coming in the next update! Do you have an estimated time till the next version?

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DJF113 Creator
DJF113

Glad you're enjoying the mod! In regards to your question, how does right now sound! I just finished uploading my newest version.

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Guest
Guest

Are you still working on this?

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DJF113 Creator
DJF113

I have done a bit more work recently, I know it's been quite a while. I actually made the mistake of writing parts of the end first, then started the beginning! So, the short answer is yes, I am still working on it, but I haven't gotten it to where I would like it yet.

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