The Core Mining, Inc. mod for Endless Sky adds a storyline following a business similar to the Syndicate.

Report RSS Version 0.1.7 is Live!

Changelog for the latest version, and some other information.

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The long wait is over! I finally have an update! Unfortunately, it's a little underwhelming for the amount of time it took, but at least there are close to forty more missions to continue the story! I already have a few more missions written, but they start a new string that will last a while, so they didn't make it to this version. I was testing as I went along, and I also took a few hours to do a complete playthrough of everything to this point, so hopefully I got most of the bugs and balance issues. Please message me if you find a bug, or have suggestions. Thank you!

Changelog
~Fixed an issue where I forgot to add ship names for some of the npcs. Fixed a bug mentioned by Der_König where the destination name was wrong. Added a proof of concept CMI transport mission, and a mission that shows up when the new fusion reactor is available. Fixed an issue with the CMI reactor thumbnail not working. Also added several events that inject CMI into the game, even when the storyline has not been used in a playthrough. Multiple other bug fixes. Finished Section 3 of the main branch of the storyline, and started work on Section 4 as well. Made some changes to the bounty hunting mission, which included lowering the level of the nemesis ship, and giving you an unmarked escort. Added landscape to Keselrig.

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