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ClassWave is a parody of the original Half-Life 2 storyline, inspired by the spirit of early FPS. Experience much more satisfying combat and make your own choices on how to play. The Resistance's MultiPorterâ„¢ allows you to import properties of other universes to manipulate your abilities. With this much potential, the Combine will be wiped off the face of the Earth! Or so it seems...

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Add media Report RSS New Venice: Living Details (view original)
New Venice: Living Details
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ReezeTheVampire
ReezeTheVampire - - 3,940 comments

Looks pretty decent.

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VaporPrince Author
VaporPrince - - 9 comments

Thank you :) I am quite happy with the increased detailing.
I am currently also looking into how to give it a bit more soul. I have some cool ideas for custom New Venice art and propaganda, so it is still a WiP.

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ReezeTheVampire
ReezeTheVampire - - 3,940 comments

More soul you say? I have a few ideas. To the left there, the texture changes, make a few steps leading up to that. Those three buildings at the end of the road are pretty square, maybe make the farthest one have a rounded corner on it with a spire on top, have the middle yellow one have a recess where the door is that has benches and vending machines in it, make that closest white building recess backwards where it meets the yellow one and make an alleyway there so the two are really separate. Maybe place a combine gate where those crates are that is open.

This space is pretty nice so far, but making sure that each building is memorable and different will really make this shine.

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Description

As I am making new maps, I am also going back and revisiting old 'completed' levels. This is an updated area of the intro to New Venice.

I believe this is a good level of detail to maintain throughout the campaign. It is a 'Work in Progress' though.