Follow Gregory Freemason in his adventures to get rid of the Combine once and for all. Use the newly discovered Multiverse™ to acquire abilites never before thought humanly possible. Just don't forget to look for secrets!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

What to expect

News

Hello there! Welcome to this first of many blog posts to be written for ClassWave. Since I have not written any posts before now, I think it’s better to tackle what you can expect for the first release version on June 5th, rather than giving you a few insights to what I have updated since adding the mod to ModDB. Well, enough about that! Let’s get into the subcategories.


Gameplay

When it comes to Gameplay, you will most likely not experience any major changes to the Half-Life formula. Instead there’ll be some twists to it here and there.


In the beginning of the map, the player will be able to choose his or her own class to play as. This means choosing a gate that teleports you into the map with preselected weapons and abilities/strengths. This is where the nostalgic vibes may begin to kick in. The intro map to the campaign I’m working on at the moment features the following retro-inspired features:


  • DOOM 1993 music
  • Close quarters fighting
  • Keys you have to search smaller environments for to progress
  • Secret areas with weapons or loot you would otherwise not receive


Backstory

When it comes to backstory, here’s all you need to know for now:


Gregory Freemason has just returned from stasis. His fellas downtown have been experimenting with some top secret technology, and are now able to swap conditions between member universes within the Multiverse™ itself! Choose between combatting the Combine by slowing down time at the push of a button, (because everyone can do that in the Action Hero universe) or creating explosive gas cans from nothing, or something entirely different. The choice is yours! (Within the limits of the scientific-oriented balancing of course.)



How much content there will be

I’m aiming at giving you at least one decently polished map for the New Venice campaign. In addition to that, I’m also looking into creating a surf map that’s supposed to take place in one of the more abstract universes, but that map will probably not be as long.


All in all, I’m aiming at 20-30 minutes gameplay for a single playthrough, though do keep in mind that the primary goal of the maps I’m working on, is replayability.


Finishing up

Alright! I think that’s pretty much all I needed to say for now. I don’t know whether I’m going to post any more updates on this page before the first release, but oh well... If you want to see some updates to my activity, just check out my Twitter or ClassWave’s homepage every once in a while. I’ll be sure to commit to showing what I’m working on at some point in time before June.


Cya on release date on the anniversary of the Constitution of Denmark, the 5th of June!

Comments
lonkfania
lonkfania

oh hey dis look gud

Reply Good karma Bad karma+2 votes
VaporPrince Creator
VaporPrince

I appresiate yuor fedback

Reply Good karma+1 vote
flippedoutkyrii
flippedoutkyrii

Looks like a fun little Retro romp :)

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life 2
Creator
Contact
Send Message
Homepage
Vaporprince.net
Release date
Mod watch
Follow
Share
Style
Twitter

Latest tweets from @vaporprincevi

I can't help but love when people make pretty updates for the Source Engine. Kudos to you for doing the porting! T.co

Jun 5 2018

RT @Henry00IS: #SabreCSG's #SourceEngine #HammerEditor Valve Map Importer has been finished! Half Life 2 in Unity! Try it out now!… T.co

May 26 2018

RT @SwiftBladePro: The greatest badass to ever exsist in Half Life. #HalfLife T.co

May 25 2018

My shitty pun arrived with the mail today. T.co

May 22 2018

What do you think of the addition of this new super shotgun in my mod? Yay or nay? #hl2 #gamedesign #leveldesignT.co

May 22 2018

Finally done with the architectural shapes of the first New Venice map. Oh boy, here comes further detailing and ge… T.co

May 17 2018

Embed Buttons
Link to ClassWave by selecting a button and using the embed code provided more...
ClassWave
Statistics
Last Update
Watchers
8 members
Articles
1