ClassWave is a parody of the original Half-Life 2 storyline, inspired by the spirit of early FPS. Experience much more satisfying combat and make your own choices on how to play. The Resistance's MultiPorter™ allows you to import properties of other universes to manipulate your abilities. With this much potential, the Combine will be wiped off the face of the Earth! Or so it seems...
ClassWave has now been in the making for a while, which is long enough for me to have completed the first map as a full package. Although refining some areas + the gameplay will be a big priority before shipping the campaign as a whole, I'm confident in the extensive detailing which has been added to most areas. Screenshots can be viewed below:
I've also updated the code with some slight modifications, allowing certain traits of weapons to be modified in-game via console commands. This is useful for me to allow a higher number of class characteristics to be chosen by the player. This is after all, a mod focused on gameplay replayability and parodying of the original storyline as a secondary, rather than a game where extensive dialogue is required to enjoy any of the gameplay.
The second map is still not as detailed and due to it also lacking the last bit of the map, I won't be showing any screenshots of it today.
Stay tuned for more updates!
A little info post on what to expect from ClassWave's first release.
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