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Citadel Utopia: Imprisoned within, your only escape is to try anything and everything to break the chains of perfection.

The game takes place in a fragmented community that revolves around the influence of Citadel Utopia, a vast clifftop city with a commanding view of its sprawling denizens below. It is here in this mountain ascent that the leadership resides, the one entitled: Citizen Omega. Nor face, nor features could make this title recognizable to the public, as little is known about the identity of its bearer. All that is known is that they are seated at the highest tower of the Citadel, from which point they might gaze upon the distant lands that lie beyond their construct. They are the lands of other peoples, those who see little more of Citadel Utopia than a towering silhouette on the horizon.


Concept: Citadel Utopia is a 3rd-person Adventure game with the story set within the confines of social imprisonment.

- Gameplay Modes: Single player & 3 player co-operative

- PoV: First-person / Third-person

- Genre: Fantasy Steampunk RPG / Adventure

- Audio: Cowboy Bebop is something that has recently inspired me on how a decent mixture of musical styles can be put to great effect in the duration of a story. I've penned some stuff myself but I'd also be looking for someone to develop some synth orchestral pieces for different areas of the game.

- Major Influences: the Little Big Adventure series, Normality, the Final Fantasy series, the Resident Evil series, William Gibson and the 'CyberPunk' genre, Phillip K. Dick (notably 'Do Androids Dream of Electric Sheep?' and 'The Game Players of Titan'), Mervin Peake and the Gormenghast series, Terry Gilliam's 'Brazil', etc.

- Additional Influences: the multitude of games we've played, books we've read and films we've watched, not to forget life in general.

The Citadel Utopia Development team is always willing to review applications from talented individuals. Specific recruitment will be announced on / /

If you think you want to be part of an ambitious and driven project, email or post on the Forums. You should have evidence of your previous work ready for review (via link or email attachment) and should be able to show some understanding of how the Source engine affects your field of specialisation.

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News 1 comment

As some of you watching the Mod will have noticed, our website is down. On the 16th of November between the hours of 17:00 and 19:40 GMT the website content housed on our FTP server was illegally accessed and deleted. Following an initial email to establish the cause of this freak mishap that night, I first asked for information regarding the account used to wipe all content on the 17th of November. At a time of development when I'd just opened up our design document to public criticism and comment (see previous newspost, apologies for the dead links!) this has created a substantial impasse to our gameplan.

Due to HLGaming's hosts, EdgeNetwork, being incredibly slow with their reponse to numerous emails I've sent to HLGaming, we have not been able to resolve this issue. You may ask yourself why we don't just put the site back up if we have a mostly intact forum backup? My view on this is simple, I want to know how secure and reliable our hosting is before continuing to use them, and before risking losing not only game information (which is saved to HD) but team and community input. Depending on the response I get, and how quickly it gets here) we may have to look for alternative hosting. [Edit] The logs were deleted, I'm waiting on a support ticket.

So it is with great regret that I have to inform you all of our hibernation, effective as soon as approved by a staff member of the ModDB and to last an indefinite amount of time. However, work will not stop on Citadel Utopia. I will be working hard in my spare time to put together a proper site template in which to reinstate our forums. I will also be working on an off-shoot of the design document aimed at providing the codification team with a full understanding of all elements required.

I understand that this will cause substantial annoyance within the meagre, but loyal community we have following our progress, and I am fully prepared for flak from disappointed individuals. As I have said, it is not without a great deal of regret and a certain degree of shame that I make this somewhat sombre announcement, but I do believe it to be justified. I believe in truthful communication between a Mod Leader and its followers, and this is why I have chosen to reflect the current state of CU's development as a state of hibernation. By all means, you are entitled to exercise your right to hit the 'Stop watching this Mod' button, but if you think you have seen something unique in Citadel Utopia, that same something that captivated your interest and prompted you to reach for the 'Watch this Mod' button in the first place, then you'll want to know when we're back in action.

Until then, adieu and farewell
(cryptic hint at storyline ftw!)

Stephen 'Crispy' Etheridge
Citadel Utopia
Project Lead

Ripples on the Surface


I've posted a few threads on the Forums that tell you more about the world of Citadel Utopia. It's not big enough to warrant a public news release...

ModDB Exclusive!


It's looking like it's gonna be a bit thin on the ground for updates in the coming months (not that it hasn't been so far, but hey!), so...

Progress update


For those of you Modwatching, we thought we'd give you some news on how things are going. Our concept artist, Q, has started work on the 'citizen'...

CU Forums


The Forums are up and kicking, offering a place to discuss the Mod or anything else. They also offer updated Mod information on the Single player gameplay...

Comments  (0 - 10 of 11)

While the other influences you listed seem appropriate and intriguing (can't say I'm not a fan of any of them) Gormenghast is easily one of my favorite pieces of literature...any game with that as an inspiration is surely going to be something special. Good luck!

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Crispy Creator

Still waiting.


-First Posted: Tues 22nd Nov-

"Yeah it's a bummer.

The content was mysteriously wiped and we're waiting on the logs from to establish what happened exactly.

Very luckily I made a precautionary backup just a week or two before, something I'm not in the habit of doing myself since I'm neither webmaster nor a forum admin. Our previous Forum admin had to leave the Mod for other personal commitments about a two months back and it had been the second backup I'd done since then.

As I say, luckily no critical information has been lost, but some of the newer stuff I'd recently typed up has probably been wiped and I didn't make a copy on my HD.

If any of you out there are Mod Leaders or Forum Admins and you don't regularly backup your data, let this be a warning to you. This freak mishap could have left the Mod much worse off than it has done.

It's quite frustrating, though, as I'd just made the Design Doc public and opened up other areas of the Mod's progress to public scrutiny/feedback. If the downtime continues I may have to put the Mod into a state of hibernation until the website's back up again. At the moment all I can do is wait..."

P.S. It's snowing in Durham! (North East of England)

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You guys are obviously still working on the mod, since you just recently updated. I just wondered if the website being missing is an oversight by your hosts, or if you are moving to new hosts or maybe it's something else entirely.

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Crispy Creator

Bit hectic became uber-hectic!

First I had to drive up my PC to Uni and leave it there for a week because I don't drive and it's impossible to carry it on a train (it's a black Yeong Yang server cube fcs!).

Then we had an attempted break-in. 'Nuff said.

Now I'm back up at Uni and am in the middle of completing two summative essays (that count towards my final degree classification), due in in just a few days time.

My network connection only permitting intranet use and I haven't got time to sort it out until the 15th, after which hopefully I can sort this sh*t out.

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Crispy Creator

Just to say that things are a bit hectic at the moment and that we're very close to filling that Webmaster position. Unfortunetely I'm going to have to be painfully honest and say that that mid-September due date I inadvertantly promised is... well overdue.

If you're looking for something to do in the mean-time I can recommend Minerva Mod. A short, Singleplayer Mod set in the Half-Life (2) universe. I say short, only because theres just the first 'episode' out. But I will say that the story is intriguing, the level design top notch and the gameplay is what we've come to expect in Mods these days: polished to perfection. If you don't believe me then trust Valve, who have also given their seal of approval to Minerva.

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Crispy Creator

If all goes according to plan, it'll definitely be worth it.

I'll post a news update when we're ready, but between now and mid-September we'll be starting recruitment for the Concept, 2D, and 3D Art Teams. The main story is done and it just needs detailing for the cut scenes and most of the incidental dialogue needs writing, still.

I'm quietly confident that the amount of effort that has and will continue to be put into the story will impress and astound. For obvious reasons the details can't be disclosed, but everything is in place for the final pre-production phase (concept art) to roll almost instantaneously into production (mapping and modelling) with the coding following on in the months to come.

I'm going to stop here because I need to save something for the news section :P

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i'm gonna watch this mod

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Crispy Creator

I've been pondering about putting in lots of references to gaming culture. I think it would be a good idea, but I'm wondering whether vixen-beating could make it onto that list.

Guess we'll have to wait and see

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"-Major Influences: the Little Big Adventure series"
will I be able to beat little vixens in a children garden

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