The goal of this mod is to make combat look more realistic while maintaining balance by adjusting squad cost and training speed. To determine how strong a unit or weapon is I consider how its described in the lore, how it looks ingame and its relative strength on the tabletop. Most units do not use squad or vehicle cap, and the few that are limited have a lore reason (like the leman russ vanquisher) or balance reason (artillery). - No squad limits on most units. - Dozens of new units. - The AI can use all the new units. - New AI profiles for all factions. - Campaign and multiplayer compatible. - Greater emphasis on macro-management and aggressive gameplay. - Knockdown is now very rare. - Better vehicle pathfinding. - Research removed. Each races traits are more pronounced, space marines are more elite, eldar are faster, imperial guard and orks are big horde armies, necrons are hard to kill but slow, tau still like their gunlines.

Description

I've updated the pack with a bunch of new decals, including flattened versions for walls, and three map templates. 256x256 space, 512x512 space, and 512x512 jungle. These map templates have fog and sky settings set to max distance and have premade terrain outside the playable area. The space maps have the playable area on elevated ground so that when the camera is at ground level looking out of a hanger or window you won't see the a flat starscape at ground level. Yes there are now starscape decals and detail maps. Anyone is welcome to submit map templates to me for inclusion in future updates. To install put all_reorganized folder into data/art/decals, detail into art/scenarios/textures/detail and map templates into scenarios/mp

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commuity map assets v0.2
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