GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Report RSS Improved AI walls (view original)
Improved AI walls
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Astor Author
Astor - - 1,946 comments

In comparison to this: Moddb.com it got way better. But, AI will get very space hungry because of this too.

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Templarfreak
Templarfreak - - 6,721 comments

That's really cool that you're getting this done. How is this even working?

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Astor Author
Astor - - 1,946 comments

Base spacing is twice as big as vanilla. As you can see the AI has much more free room, but I mostly need it for the walls. As this stops the computer to build those single parts inside it's base. Only problem is that AI bases with high tech levels will get huge.

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Jeffman12
Jeffman12 - - 1,475 comments

Part of the problem, I think, is that more maps need to be built for level base building when mappers tend to let their creativity get the best of them.

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Templarfreak
Templarfreak - - 6,721 comments

Totally agree. Most maps for C&C seem to be 100% designed for 2 things:

1. To look good.
2. To promote Super Weapons.

Neither of which are as important as these points:

1. Good design.
2. Balanced.
3. Mirrored.

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Astor Author
Astor - - 1,946 comments

And that's why custom maps will be included in future. The new maps will suit the mod very good.

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Description

Trying my best to give these little bastards a better wall building logic.

The results so far on the screen. It works but needs more adjustments.