Tiberian Sun Remastered is mod for Tiberian Sun which improves graphics, audio, gameplay and other not fixed things of the game. The goal is to make Tiberian sun more realistic, enjoyable and make units like they are seen in the cutscenes and/or on the icon.

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Tiberian Sun Remastered:

  • Reduced infantry and civilians size.
  • Elite Cadre, Chameleon spy, and Umagon, are now available.
  • Light post, Spotlight tower, Sandbag wall are now buildable.
  • Increased building build area from each other.
  • Reduced veteran ratio.
  • New mouse selection, ammo, medic, and veteran grapichs.
  • Fixed vehicle health bar.
  • Aircrafts and subterranean units can now move to undiscovered areas.
  • Disabled "Enemy unit/building" option.
  • Removed Nod sensor array.
  • New tech buildings: Hospital, Armory and Civilian array.
  • New unit sounds and couple of new music tracks which were cut from TS.
  • Higher gameplay resolution.
  • Some new crate units from Tiberian Dawn.
  • Drop Pods available for GDI.
  • Removed Hunter Seeker Droid.
  • New techlevels.
  • More realistic weapons.
  • New weapons.

continues....

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4th release (beta)

4th release (beta)

Demo 4 comments

4th release contains, music what was left out TS, redone units, and many gameplay changes. Still a beta and needs some configuration. Just want to share...

release 3 fix

release 3 fix

Patch

fix for release3, this should fix the error what occurs when game is loading.

release3

release3

Patch 3 comments

Tiberian Sun 2.05 third release, includes more vehicles and other grachpical and gameplay improvements.

release 2

release 2

Demo

Tiberian Sun 2.05 second release, includes more vehicles and other grachpical and gameplay improvements.

first release

first release

Demo 1 comment

Tiberian Sun 2.05 first release, includes some vehicles only.

Comments  (0 - 10 of 90)
starfall155
starfall155

BTW... at least in campaign, you made some of the missions impossible, due to some units easily getting owned by some infrantry with rockets... you made the mammoth tank mkII litterally a pussycat... this might me an insult to the latter, and guard towers are useless against rocket troopers... 2 rocket troopers just walked up and blew up my rpg tower or whatever that thing was... also, attack bikes now (along with their insane speed) are crazy killers. They wobwobwob in blow stuff up, and then "zoidberg" back out again. I understand that you wanted to make rockets and grenades strong against vehicles, but they are now effectively over powered. the only thing useful against infantry is the flame tank (suicide mode technically)... i think you need to take another look at the balance of theese units... and most defo give more power to special units, cause they pretty much suck now... on missions, they are effectively a liability...

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Navy5EAL Creator
Navy5EAL

Sorry to hear that, and yes Im working on a new more balanced overhaul version.

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starfall155
starfall155

seems to crash randomly... is this still being worked on or is it dead?

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Guest
Guest

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Guest
Guest

Ok so can I just get explained to me HOW to install the game? I clicked the download links and it just transferred the files to my computer...I'm not a modder or a techie.

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starfall155
starfall155

there is a install.txt in the .rar filed that explains it...
I just pretty much took all the files and copied them into all 3 places since i wasnt sure which type of tiberian sun i had... it did have ini and mix folders but... there were ini and mix files in the main folder too so... fk it :D

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Guest
Guest

I have tested the newest release and have found the NOD artillery does not work with this update. The picture is missing and when after creating the artillery it stays invisible. I don't know if your still updating this project, but if so, thanks.

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Guest
Guest

I have one question, the lazer turret didnĀ“t change O_o?

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Technology-of-Peace
Technology-of-Peace

very good mod, can only recommend for everyone to try it out!

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mike89200
mike89200

peace trougth power!

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