An early access beta before the release in December of the refined CATW 08.1 - The Mithridatic wars, 88 BC

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CATW and the Mithidatic Wars

Feature

CATW 0.8 is in short the reunion of some elements from catw05 (set in 300 BC), and catw 06 (The Illyrian wars, 220 BC, never released). It is the attempt of a final, most exotic and diverse mod based on the massive Mundus Magnus map and its 200 regions, on Alex engine (RTW 1.9), tested on steam. Mod-foldered it is 100% compatibls with other mods in your Alex installation. There are one way to install it and two ways to play it, from the Alexander exe.

Why Alexander and not BI for example ?
Although BI has mechanisms that works wonders, notably for nomads, Alex generally offers a better basic IA and hardcoded units limits that are way above, notably with the numbers of models possible, basically crossing 500 by 500 references. That's the only way to do justice to brand new rosters for exotic peoples such as the Saka, Yuezhe, Media Atropatene, Kush, Nabata, the Indo-Greeks, etc, while bringing even Indians and Chinese Han troops to the mix !

--------The Times: The Mithridatic Wars-------------------------
The time set is 88 BC, at the start of the Mithridatic wars. The Social Wars in Italy just came to an end, while Marius and Sulla, which represents the two rival factions of Rome, are going to keep a fragile peace as new threats are looming in the horizon: Mithridates IV, showing hatred for everything Roman, seeing himself as a champion of the Eastern and Hellenistic reistance to the Empire is going to invade western Asia minor while Armenia and Parthia have new rulers with grand ambitions.

To the north of the Balkans, a powerful confederation around the Dacians are poised for invasion. Rome is still a Republic, but unable to reform itself, divided politically and socii (allies) long denied citizenship, just earned it after ta long civil war which started in 91 BC and ended when this story begins. Troubled times indeed.

Thetefore that's the promise of a game which is not boring, despite the very advantageous position and apparent strenght of some factions, so we are about to study them from :

Rome: An ageing Republic with a territory which already encompass a large portion of the Mediterranean, from North Africa to Asia Minor, Spain and Greece. A large and rich territory which is nonetheless difficult to defend.

What's in it then ?
-5 New factions (compared to older mods): Yuezhe, Saka, Indo-Greeks, Kush, Media Atropatene, or the Hasmoneans.
-New icons
-About 200 new, some from other catw mods but other from various origins (see the acknowledgements and thanks in the end)
-New music
-About 300 new historical names
-Reworked map
-New historical battles related to the Mithridatic wars.
-New additional settlements (coloniae (former watchtowers) and garrison towns (former camps). Unfortunately for the latter, i found no way to "fix" them.
-Some unique features from Catw 05: New buildings like auxiliary and mercenary barracks to recruit through large AOR. Some troops (like the Han) can be recruited as mercenaries in just one location on the map, the most eastern one.

-Also work in progress: The Socii wars in Italy 91-88 BC used as a mini-introduction prologue campaign

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catw08

catw08

Full Version 4 comments

Fully Playable CATW08 Beta. See instructions for installation and shortcuts.

Comments  (0 - 10 of 17)
p8q
p8q

(I also deleted the file "map.rwm". Most likely not necessary, but i did it just in case).

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p8q
p8q

Hoooooo shhhhtttt... that worked!! :D

No CTDs now!

I'm testing the campaign. Playing rome i've already run 94 turns and no CTDs at all, and before i was having CTDs every 5 turns! And I'm doing all superstitious forbiden stuff: quicksaves, loading from game menu, loading from campaign... and still not a single CTD, as solid as a rock.

I have uploaded the names.txt to TWC here in this link:

Twcenter.net

Follow my instructions there and enjoy this wonderful mod!! :D :D :D

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p8q
p8q

I think i might have found the origin of the problem:

Sometimes i have CTD during AI-turn, sometimes when trying to load a saved game.

According to this website:
Forums.totalwar.org

Both CTDs happen when
- A new character is generated and not given a valid name.
- A named character has an invalid name in descr_strat.
- Mismatch between descr_names.txt and names.txt

So, i compared descr_strat.txt with names.txt, and it looks like they might be different in many names.

Now i'm going to generate my own file names.txt from descr_names.txt and see what happens.

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p8q
p8q

The mod is really good, but there's frequent CTD errors in campaign. Is there Anyone who could finish a campaign?

Anyone who knows how to solve them?

I've found this here:

forums.totalwar.org/vb/showthread.php/58801-A-modder-s-guide-to-CTDs

In Campaign Mode CTDs:
During play/AI turn:
- A family member being generated without a general_unit for the faction.
- A new character is generated and not given a valid name.
- Some building bonuses in the same building level as certain unit recruitment strings (this will happen both during AI turn and when the building is right-clicked).
- Units able to be recruited in EDB but no faction "ownership" for a faction in EDU.
- Units added to descr_rebel_factions.txt but no slave faction ownership in EDU.
- Units added to descr_mercenaries.txt but no mercenary_unit in EDU.
- Bad defined type of unit for army spawned via script file
- Mismatch between export_desc_character_traits.txt and export_VnVs.txt entries causes CTD when viewing the portrait of a named character with the bad trait.

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InfanteDHenrique
InfanteDHenrique

How to recruit those severall chinese units to the Yuezhe? They dont't seem to be available in barracks, stables or even in the "mercenary building".

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CATW-Master Creator
CATW-Master

The new definitive, first version playable version is here: Moddb.com. I will made a standalone for catw 08.2 in 2020.

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p8q
p8q

That new version still have frequent CTD errors.

Thank you anyways.

If anyone knows what can we do to solve the CTD problems i offer my help.

I've found this here:

forums.totalwar.org/vb/showthread.php/58801-A-modder-s-guide-to-CTDs

In Campaign Mode CTDs:
During play/AI turn:
- A family member being generated without a general_unit for the faction.
- A new character is generated and not given a valid name.
- Some building bonuses in the same building level as certain unit recruitment strings (this will happen both during AI turn and when the building is right-clicked).
- Units able to be recruited in EDB but no faction "ownership" for a faction in EDU.
- Units added to descr_rebel_factions.txt but no slave faction ownership in EDU.
- Units added to descr_mercenaries.txt but no mercenary_unit in EDU.
- Bad defined type of unit for army spawned via script file
- Mismatch between export_desc_character_traits.txt and export_VnVs.txt entries causes CTD when viewing the portrait of a named character with the bad trait.

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freedomboy
freedomboy

I have the same problem with a crash to desktop during the game, it comes back if you try to use previous saves. I hope you can sort this out as the rest of the mod is awesome, the gameplay is good the armies are interesting and detailed the sound is great , it is all awesome, but no matter how many different times i play , after a few turns in it crashes to desktop.

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igikv1
igikv1

Mod is great, but sudden CTD ruins gameplay. Rolling back to save game does not skip the bug. I tried with different nations, and it always appears, with different turns. Hopefully this will be corrected in 08.1. Again, thank you for your effort.

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