Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Report RSS Dynamic hostage task for Call of Chernobyl (Pt. 2)
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Sarnekx
Sarnekx - - 35 comments

Some changes about reputation? Maybe dynamic spawns using reputations status.
Using conditions like this " +is_faction_friend_to_actor(bandit) ".

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Beac
Beac - - 1,030 comments

This is excellent!

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2C.LiryC Creator
2C.LiryC - - 304 comments

Super awesome !!!!

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***Geroj***
***Geroj*** - - 2,161 comments

Sidorovich listen to Aria?

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MTGunslinger
MTGunslinger - - 160 comments

I can't wait anymore, hopefully you guys make this the best summer ever!

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ToastyButtz
ToastyButtz - - 22 comments

Pretty ****** neat. Keep up the good work.

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diablow
diablow - - 262 comments

if only xray would have been developed with multi core support.always those fps drops even on beastly machines.and only core 1 that has real %load.anyone knows if ssd helps a bit ?

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Alundaio Author
Alundaio - - 1,758 comments

X-Ray engine does have low-level mutlithreading.

Open X-Ray has a feature called SPAWN_ANTIFREEZE that spreads object spawns between frames which removes stutter but it will be disabled by default for Call of Chernobyl. It has a rare issue on some CPU to cause a crash. But it is easiest enough to recompile CoC bins with this option for those who want to take that risk.

SSD does help but a bulk of the microstutter is because all objects that need to come online spawn in the same frame. This is hard on CPU and HDD. Call of Chernobyl will run a bit better than vanilla CoP due to lua script optimizations. But don't expect too much because it is offset by having 10x as much alife running in the background.

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diablow
diablow - - 262 comments

Thank you for explanation.I have a i7 5820K 6cores 12 threads 8GB DDR4-2400 GTX 770 OC 4GB and it doesnt matter which cop/cs mod I play it always starts with fps far above 100 and drops down to 30 sometimes depending on timeofday godrays etc. Funny is fps boost also again after a certain time so its always a huge down and up from 30-150fps while only 1 cpu core is really working of all.Looks like we all have to live with that issues for our beloved game.Ill get a SSD to minimize the problems then.
btw Im a big admirer of your work in the previous soc mods and cant wait to try out coc :-) A successful outcome for coc from a guy that played almost all of the global mods for soc/cs/cop.

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Description

This video demonstrates the exact same task as Part 1, but on a different level under different circumstances. I take the 'Eliminate Bandits at the Car Park' to show that all the tasks in Call of Chernobyl can overlap and create unique situations and also allow the player to kill "two birds with one stone"

R.I.P. Fanatic, I didn't plan on him dying so early on. Ah well.

Something I forgot to show in the video is that companions can be ordererd with key press commands. Such as cycling through Passive, Aggressive and Assist mode. You can also tell them to wait or follow. The keybinds can be rebound through a new config.

YouTube Part 1: Youtube.com
YouTube Part 2: Youtube.com