Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Forum Thread
Poll: Is this something you would want to see? (177 votes)
  Posts  
Special tasks from Trapper (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : Suggestions : Special tasks from Trapper) Locked
Thread Options
Sep 2 2018 Anchor

I've had an idea floating around in my head recently which could make Trapper more of an interesting character.

Anybody who's played GUN might find this familiar, but essentially he could offer "special" tasks in which you're assigned to go out and kill unique, one-off, and incredibly difficult variants of existing mutants.

Perhaps a white-cloaked Burer has shown up in the Jupiter Underground with unnaturally strong powers? A family of chimeras, tainted by the electrical, thermal, and chemical anomalies nearby have started terrorising the Red Forest? Or a pseudogiant the size of a small building has appeared from the forest surrounding the Truck Cemetery?

The idea here is that it would give late-game players a series of tasks to test themselves with, requiring a big investment, but for a chance at a big reward.

What do people think of this?

Edit:

I've made a proof of concept idea: Imgur.com

Edited by: Darryl123

Sep 2 2018 Anchor

Yes - I can imagine extra fast pitch black chimera being interesting hunt. Or a controller with additional burer powers? Hits you with stuff if you're behind cover, kills you with eyes when you get out of cover lol

J00B
J00B Bandito
Sep 3 2018 Anchor

Sounds like a great idea. I had an idea similar for a map concept I came up with. More simply it would just require the player to hunt larger versions of mutants for trophy body parts; turn them in for a reward.

These beasty mutants should be challenging and demand the player make use of traps (mines), teamwork with companions, as well as being sufficiently equipped. Thankfully there are a wide variety of maps to work with and customise to the strengths of each 'super mutant'.

How about super Controllers that transport you to another map for an arena duel of some sort. Dueling within the inner ring of the Generators would be pretty epic. Give the Controllers a few extra powers like Sucker's invisibility, Burer's weapon grab, call for Zombified Stalkers. Possibilities are endless really, someone just needs to make it :D

Sep 3 2018 Anchor

I can hear that Cheeki Breeki from bandits being crushed by pseudogiant in Truck Cemetery!

Anyway,awesome idea. Would be fun :D

Sep 4 2018 Anchor

Great idea, I like it.

Sep 9 2018 Anchor

Unique and stronger one time enemies would be great addition ,but I wouldn't add anything too silly though. More in lore like things. Also give Sidorovich these jobs:

-Mutants parts hunting

-Clear the area of mutants

-Find specific artifacts

-Deliver jobs

-Bring/find documents/flash drives


For Sakharov:

-Mutant parts

-Bring High Tier artifacts

-Take Measurments

-Protect the science team on their way to factory

-Bring weird anomaly items(CoP like folwer quest)


For Herrman:

-Bring Rare artifacts

-Take measurments in certain areas

-Set scanners(one time) in some areas (like on CoP)

Sep 11 2018 Anchor

Shiaaaat negro, this sounds epic. Definitely a YES.

Sep 11 2018 Anchor

Sounds great, YES!

Sep 11 2018 Anchor

Had a similar idea for a quest some time ago, just don't know if it would be possible to make.


Basically, after, for example, killing like 300 mutants, Trapper would contact us if we would be near the Yanov Station. After talking with him, he would say that another mutant hunter contacted him and told about some unknown chimera, that appeared near the Red Forest and that has some weird abilities. He would say that he can't investigate that currently and would ask us for help.


After reaching the area we would be contacted with a Stalker named Rabbit, who would turn out to be the hunter that got in touch with Trapper. He would then explain, that aside from normal attacks, the chimera that is roaming in the area also has psi attacks, just like a controller. Then he would give us an approximate of where the mutant might be (which would be the place where we kill the pseudogiant in Clear Sky's storyline). He would also say, that the chimera has so far only appeared during late sunset and night.


So, we wait until like 8-9 PM, and we go to the area. After the mutant appears, we "simply" kill.


When job is done, we take the chimera's brain with us as a proof that we killed him. Then, we talk with Rabbit and we say that it's done, after that we go meet with Trapper.


At this moment, we have a choice: we can either give Trapper the brain of the mutant, so that he can put it somewhere on the station as our trophy, or - as he suggests - we can take it and bring it over to the scientists bunker nearby so that they can examine it. For finishing the task, we get 10k, for bringing the brain to the bunker, additional 5k.


Once again, this is just my idea for a task that I made a few months ago, originally it was ment to be something that I would like to see in Stalker 2. Dunno if it is possible on XRay though.

Sep 11 2018 Anchor

Looks great, maybe to put some time between the quests to show up, for example Gonta says: "Good job etc etc, i heard about another anomalous chimera lurking around here to. I ll recon the area and let you know when I found it."

Later on in the game you get PDA message about the quest to speak to Gonta. Justa thought.


Also why are you gloves green, Leather Jacket outfit gloves are fingerless black :D

Sep 11 2018 Anchor

Those flashy effects remind me some jRPG-style stuff. I don't think it really suit Stalker.

How about making a pool of quests for hunting unique mutants but not only by apparence but also a capabilities? After fullfilling certain requirements (close to game-end ones), you get random quest from Trapper. After finishing it, you can get another one after some time.



Edited by: Melbux

Kahvana
Kahvana Scavenger
Sep 12 2018 Anchor

Since those evolved mutants only exists when doing the quest, I'm fine with it.
Having more unique quests like this in CoC would be really awesome!
The suggestions made by R0ADKILL for giving unique NPC's additional quests would also be really nice.

Sep 14 2018 Anchor

This was what I thought for years!

A proper mutant hunting storyline with unique mutants, one of which was a giant pseudogiant named just "giant" since there is nothing pseudo about that :)

Great idea, would love to see it in-game.

Sep 17 2018 Anchor

Good idea! Add some variety to the mutants - as it is, there's only one mutant hunting mission AFAIK, and it's always in the same spot in Jupiter.

I would love to see what can be done with Poltergeist variants too. Especially if they are placed someplace underground.

Sep 22 2018 Anchor

YES, i can imagine that pseudogiant, also you can add more thing on that pseudogiant like tree leaves on his body or more radiated mutated body

Sep 23 2018 Anchor

Isn't this kind of quest in Dead AIr? Big boar hunting for barman in great swamps?

OOOH what about combined mutants? Like a dog with psi ability from controller or a bloodsucker with porting ability from pseudo dogs?

This could be lore friendly since the radiation and psi stuff keeps on mutating the wildlife.

The questline could than be like control the mutation or mutatnt population, with maybe a hardcore variant which sets the new evolved mutant as a standard mutant if you fail the quest

Edited by: Flyaway92

Oct 4 2018 Anchor

Oh hell yes yes yes!!!! Definitely could use some proper challenge once we're running around in servoboosted Exoskeletons, loads of powerful artifacts, and armed to the teeth.

Oct 11 2018 Anchor

I'm ALL for this.

Over the years, I've also promoted adding entirely different looking mutants to the game as well. This would be a PERFECT opportunity to do so.

In fact, this could be THE way to do it. For example, Trapper has heard word of the presence of a swarm of giant flies over at Location X. "Go investigate it, and bring me back any evidence."

Yes, I know that the mutants that Thales' ported over rely on preexisting default mutant animations, BUT...! They still add MUCH needed visual variety to the game, especially after playing it for SO many years as we have. And their stats could be altered, and as you're demonstrating here, their abilities changed as well.

As I'm not beyond begging...

PLEASE incorporate Thales' hard work into the official builds of Call of Chernobyl. With whipped cream and a cherry on top!

Just so you know, if you want to reach Thales, your best bet is to get a hold of him via the Ghost Recon forums for the original three games. He's quite active there (and still doing great work as well!). Try reaching him here: Ghostrecon.net

Thales' work:

Moddb.com

Moddb.com

Moddb.com

Moddb.com




Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.